TextureConversionShader: Fix compile errors in OpenGL ES

This commit is contained in:
Stenzek
2018-05-02 21:54:13 +10:00
parent e89ac769fb
commit 2c6b20bb03
2 changed files with 4 additions and 3 deletions

View File

@ -731,8 +731,8 @@ static void WriteXFBEncoder(char*& p, APIType ApiType, const EFBCopyParams& para
WriteSampleColor(p, "rgb", "color1", 1, ApiType, params);
// Gamma is only applied to XFB copies.
WRITE(p, " color0 = pow(color0, gamma_rcp.xxx);\n");
WRITE(p, " color1 = pow(color1, gamma_rcp.xxx);\n");
WRITE(p, " color0 = pow(color0, float3(gamma_rcp, gamma_rcp, gamma_rcp));\n");
WRITE(p, " color1 = pow(color1, float3(gamma_rcp, gamma_rcp, gamma_rcp));\n");
// Convert to YUV.
WRITE(p, " const float3 y_const = float3(0.257, 0.504, 0.098);\n");