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after a good commit lets make some experiments:
implemented fixed efb scale to improve alignment and discard some error caused by incorrect scale. make both plugins work similar. this must improve opengl image quality a lot. also implemented dynamic resizing in opengl, this way the resolution math the windows resolution on resize. this is highly experimental so please test a lot. implemented shader dumping on error thinking in future experiments with shaders. enjoy :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5458 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -79,6 +79,9 @@ public:
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static float GetTargetScaleX();
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static float GetTargetScaleY();
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static float GetXFBScaleX();
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static float GetXFBScaleY();
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static TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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static u32 AccessEFB(EFBAccessType type, int x, int y);
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