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after a good commit lets make some experiments:
implemented fixed efb scale to improve alignment and discard some error caused by incorrect scale. make both plugins work similar. this must improve opengl image quality a lot. also implemented dynamic resizing in opengl, this way the resolution math the windows resolution on resize. this is highly experimental so please test a lot. implemented shader dumping on error thinking in future experiments with shaders. enjoy :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5458 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -397,6 +397,10 @@ bool PixelShaderCache::SetShader(bool dstAlpha)
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if (g_ActiveConfig.bShowShaderErrors)
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{
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PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
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static int counter = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
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SaveData(szTemp, code);
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}
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return false;
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}
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