mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 05:40:01 -06:00
after a good commit lets make some experiments:
implemented fixed efb scale to improve alignment and discard some error caused by incorrect scale. make both plugins work similar. this must improve opengl image quality a lot. also implemented dynamic resizing in opengl, this way the resolution math the windows resolution on resize. this is highly experimental so please test a lot. implemented shader dumping on error thinking in future experiments with shaders. enjoy :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5458 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -268,9 +268,9 @@ TargetRectangle FramebufferManager::ConvertEFBRectangle(const EFBRectangle& rc)
|
||||
float XScale = Renderer::GetTargetScaleX();
|
||||
float YScale = Renderer::GetTargetScaleY();
|
||||
result.left = rc.left * XScale;
|
||||
result.top = Renderer::GetTargetHeight() - (rc.top * YScale);
|
||||
result.top = ((EFB_HEIGHT - rc.top) * YScale);
|
||||
result.right = rc.right * XScale ;
|
||||
result.bottom = Renderer::GetTargetHeight() - (rc.bottom * YScale);
|
||||
result.bottom = ((EFB_HEIGHT - rc.bottom) * YScale);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -411,6 +411,10 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
|
||||
newVirt.xfbWidth = fbWidth;
|
||||
newVirt.xfbHeight = fbHeight;
|
||||
|
||||
newVirt.xfbSource.srcAddr = xfbAddr;
|
||||
newVirt.xfbSource.srcWidth = fbWidth;
|
||||
newVirt.xfbSource.srcHeight = fbHeight;
|
||||
|
||||
newVirt.xfbSource.texture = xfbTexture;
|
||||
newVirt.xfbSource.texWidth = m_targetWidth;
|
||||
newVirt.xfbSource.texHeight = m_targetHeight;
|
||||
|
Reference in New Issue
Block a user