after a good commit lets make some experiments:

implemented fixed efb scale to improve alignment and discard some error caused by incorrect scale.
make both plugins work similar. this must improve opengl image quality a lot.
also implemented dynamic resizing in opengl, this way the resolution math the windows resolution on resize.
this is highly experimental so please test a lot.
implemented shader dumping on error thinking  in future experiments with shaders.
enjoy :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5458 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-05-19 03:15:36 +00:00
parent 7947543d98
commit 2c7a08fc61
9 changed files with 249 additions and 125 deletions

View File

@ -221,6 +221,10 @@ FRAGMENTSHADER* PixelShaderCache::GetShader(bool dstAlphaEnable)
// printf("Compiling pixel shader. size = %i\n", strlen(code));
if (!code || !CompilePixelShader(newentry.shader, code)) {
ERROR_LOG(VIDEO, "failed to create pixel shader");
static int counter = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
SaveData(szTemp, code);
return NULL;
}