decrease d3d vertex buffer size

This commit is contained in:
degasus
2013-03-12 17:48:20 +01:00
parent 83fc5f4747
commit 2c84c32ddc
3 changed files with 9 additions and 9 deletions

View File

@ -2,6 +2,7 @@
#ifndef _VERTEXMANAGERBASE_H
#define _VERTEXMANAGERBASE_H
#include "Common.h"
#include <vector>
class NativeVertexFormat;
@ -10,17 +11,16 @@ class PointerWrap;
class VertexManager
{
private:
// What are the actual values?
static const u32 SMALLEST_POSSIBLE_VERTEX = 1;
static const u32 LARGEST_POSSIBLE_VERTEX = 188;
static const u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float)*3; // 3 pos
static const u32 LARGEST_POSSIBLE_VERTEX = sizeof(float)*45 + sizeof(u32)*2; // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat
static const u32 MAX_PRIMITIVES_PER_COMMAND = (u16)-1;
public:
static const u32 MAXVBUFFERSIZE = MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX;
static const u32 MAXVBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
// We may convert triangle-fans to triangle-lists, almost 3x as many indices.
static const u32 MAXIBUFFERSIZE = MAX_PRIMITIVES_PER_COMMAND * 3;
static const u32 MAXIBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * 3);
VertexManager();
// needs to be virtual for DX11's dtor