VideoBackends: Move max texture size to VideoConfig

This stops the virtual method call from within the Renderer constructor.

The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
This commit is contained in:
Stenzek
2017-03-10 00:01:23 +10:00
parent 4012166085
commit 2cd240af0d
24 changed files with 79 additions and 83 deletions

View File

@ -121,8 +121,6 @@ const std::string PixelShaderVersionString();
const std::string GeometryShaderVersionString();
const std::string VertexShaderVersionString();
unsigned int GetMaxTextureSize();
HRESULT SetFullscreenState(bool enable_fullscreen);
bool GetFullscreenState();

View File

@ -1159,11 +1159,6 @@ void Renderer::SetInterlacingMode()
// EXISTINGD3D11TODO
}
u32 Renderer::GetMaxTextureSize()
{
return DX12::D3D::GetMaxTextureSize();
}
u16 Renderer::BBoxRead(int index)
{
// Here we get the min/max value of the truncated position of the upscaled framebuffer.

View File

@ -61,8 +61,6 @@ public:
bool CheckForResize();
u32 GetMaxTextureSize() override;
static D3D12_BLEND_DESC GetResetBlendDesc();
static D3D12_DEPTH_STENCIL_DESC GetResetDepthStencilDesc();
static D3D12_RASTERIZER_DESC GetResetRasterizerDesc();

View File

@ -64,6 +64,7 @@ void VideoBackend::InitBackendInfo()
}
g_Config.backend_info.api_type = APIType::D3D;
g_Config.backend_info.MaxTextureSize = D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION;
g_Config.backend_info.bSupportsExclusiveFullscreen = false;
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsPrimitiveRestart = true;