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VideoBackends: Move max texture size to VideoConfig
This stops the virtual method call from within the Renderer constructor. The initialization here for GL had to be moved to VideoBackend, as the Renderer constructor will not have been executed before the value is required.
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@ -31,7 +31,6 @@ public:
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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u32 GetMaxTextureSize() override { return 16 * 1024; };
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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