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Add an additional flag fo 'XFB Copy'
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@ -150,7 +150,7 @@ TextureConverter::GetCommandBufferForTextureConversion(const TextureCache::TCach
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// EFB copies can be used as paletted textures as well. For these, we can't assume them to be
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// contain the correct data before the frame begins (when the init command buffer is executed),
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// so we must convert them at the appropriate time, during the drawing command buffer.
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if (src_entry->IsEfbCopy())
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if (src_entry->IsCopy())
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{
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StateTracker::GetInstance()->EndRenderPass();
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StateTracker::GetInstance()->SetPendingRebind();
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