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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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@ -37,12 +37,14 @@
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="NullBackend.cpp" />
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<ClCompile Include="NullTexture.cpp" />
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<ClCompile Include="Render.cpp" />
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<ClCompile Include="ShaderCache.cpp" />
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<ClCompile Include="VertexManager.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="FramebufferManager.h" />
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<ClInclude Include="NullTexture.h" />
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<ClInclude Include="PerfQuery.h" />
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<ClInclude Include="Render.h" />
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<ClInclude Include="ShaderCache.h" />
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