Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'

This commit is contained in:
iwubcode
2017-04-22 23:44:34 -05:00
parent 77c0539b5e
commit 2cdc93f4ab
48 changed files with 1822 additions and 1397 deletions

View File

@ -4,7 +4,12 @@
#pragma once
#include <memory>
#include "VideoBackends/Null/NullTexture.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/TextureConfig.h"
namespace Null
{
@ -15,7 +20,7 @@ public:
~TextureCache() {}
bool CompileShaders() override { return true; }
void DeleteShaders() override {}
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, void* palette,
TlutFormat format) override
{
}
@ -26,33 +31,15 @@ public:
{
}
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, unsigned int cbuf_id, const float* colmat) override
{
}
private:
struct TCacheEntry : TCacheEntryBase
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override
{
TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {}
~TCacheEntry() {}
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) override
{
}
void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
unsigned int cbufid, const float* colmat) override
{
}
void CopyRectangleFromTexture(const TCacheEntryBase* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect) override
{
}
void Bind(unsigned int stage) override {}
bool Save(const std::string& filename, unsigned int level) override { return false; }
};
TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override
{
return new TCacheEntry(config);
return std::make_unique<NullTexture>(config);
}
};