Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'

This commit is contained in:
iwubcode
2017-04-22 23:44:34 -05:00
parent 77c0539b5e
commit 2cdc93f4ab
48 changed files with 1822 additions and 1397 deletions

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@ -47,7 +47,7 @@ struct SHADER
void SetProgramVariables();
void SetProgramBindings(bool is_compute);
void Bind();
void Bind() const;
};
class ProgramShaderCache