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https://github.com/dolphin-emu/dolphin.git
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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@ -6,6 +6,7 @@ set(SRCS
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Rasterizer.cpp
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SWOGLWindow.cpp
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SWRenderer.cpp
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SWTexture.cpp
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SWVertexLoader.cpp
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SWmain.cpp
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SetupUnit.cpp
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28
Source/Core/VideoBackends/Software/SWTexture.cpp
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28
Source/Core/VideoBackends/Software/SWTexture.cpp
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@ -0,0 +1,28 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Software/SWTexture.h"
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namespace SW
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{
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SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
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{
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}
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void SWTexture::Bind(unsigned int stage)
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{
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}
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void SWTexture::CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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{
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}
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void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size)
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{
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}
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} // namespace SW
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29
Source/Core/VideoBackends/Software/SWTexture.h
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29
Source/Core/VideoBackends/Software/SWTexture.h
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@ -0,0 +1,29 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/VideoCommon.h"
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namespace SW
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{
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class SWTexture final : public AbstractTexture
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{
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public:
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explicit SWTexture(const TextureConfig& tex_config);
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~SWTexture() = default;
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void Bind(unsigned int stage) override;
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void CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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};
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} // namespace SW
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@ -15,6 +15,7 @@
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWOGLWindow.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/SWTexture.h"
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include "VideoBackends/Software/VideoBackend.h"
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@ -49,7 +50,7 @@ class TextureCache : public TextureCacheBase
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public:
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, void* palette,
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TlutFormat format) override
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{
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}
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@ -61,33 +62,15 @@ public:
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}
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private:
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struct TCacheEntry : TCacheEntryBase
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override
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{
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TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {}
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~TCacheEntry() {}
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override
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{
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}
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat) override
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{
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EfbCopy::CopyEfb();
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}
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return std::make_unique<SWTexture>(config);
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}
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override
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{
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}
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void Bind(unsigned int stage) override {}
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bool Save(const std::string& filename, unsigned int level) override { return false; }
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};
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat) override
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{
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return new TCacheEntry(config);
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EfbCopy::CopyEfb();
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}
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};
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@ -45,6 +45,7 @@
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<ClCompile Include="SWmain.cpp" />
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<ClCompile Include="SWOGLWindow.cpp" />
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<ClCompile Include="SWRenderer.cpp" />
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<ClCompile Include="SWTexture.cpp" />
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<ClCompile Include="SWVertexLoader.cpp" />
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<ClCompile Include="Tev.cpp" />
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<ClCompile Include="TextureEncoder.cpp" />
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@ -61,6 +62,7 @@
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<ClInclude Include="SetupUnit.h" />
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<ClInclude Include="SWOGLWindow.h" />
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<ClInclude Include="SWRenderer.h" />
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<ClInclude Include="SWTexture.h" />
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<ClInclude Include="SWVertexLoader.h" />
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<ClInclude Include="Tev.h" />
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<ClInclude Include="TextureEncoder.h" />
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