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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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28
Source/Core/VideoBackends/Software/SWTexture.cpp
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28
Source/Core/VideoBackends/Software/SWTexture.cpp
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Software/SWTexture.h"
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namespace SW
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{
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SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
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{
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}
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void SWTexture::Bind(unsigned int stage)
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{
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}
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void SWTexture::CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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{
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}
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void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size)
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{
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}
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} // namespace SW
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