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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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@ -15,6 +15,7 @@
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWOGLWindow.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/SWTexture.h"
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include "VideoBackends/Software/VideoBackend.h"
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@ -49,7 +50,7 @@ class TextureCache : public TextureCacheBase
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public:
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, void* palette,
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TlutFormat format) override
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{
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}
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@ -61,33 +62,15 @@ public:
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}
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private:
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struct TCacheEntry : TCacheEntryBase
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override
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{
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TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {}
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~TCacheEntry() {}
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override
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{
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}
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat) override
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{
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EfbCopy::CopyEfb();
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}
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return std::make_unique<SWTexture>(config);
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}
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override
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{
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}
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void Bind(unsigned int stage) override {}
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bool Save(const std::string& filename, unsigned int level) override { return false; }
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};
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat) override
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{
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return new TCacheEntry(config);
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EfbCopy::CopyEfb();
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}
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};
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