Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'

This commit is contained in:
iwubcode
2017-04-22 23:44:34 -05:00
parent 77c0539b5e
commit 2cdc93f4ab
48 changed files with 1822 additions and 1397 deletions

View File

@ -45,6 +45,7 @@
<ClCompile Include="SWmain.cpp" />
<ClCompile Include="SWOGLWindow.cpp" />
<ClCompile Include="SWRenderer.cpp" />
<ClCompile Include="SWTexture.cpp" />
<ClCompile Include="SWVertexLoader.cpp" />
<ClCompile Include="Tev.cpp" />
<ClCompile Include="TextureEncoder.cpp" />
@ -61,6 +62,7 @@
<ClInclude Include="SetupUnit.h" />
<ClInclude Include="SWOGLWindow.h" />
<ClInclude Include="SWRenderer.h" />
<ClInclude Include="SWTexture.h" />
<ClInclude Include="SWVertexLoader.h" />
<ClInclude Include="Tev.h" />
<ClInclude Include="TextureEncoder.h" />