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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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@ -45,6 +45,7 @@
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<ClCompile Include="SWmain.cpp" />
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<ClCompile Include="SWOGLWindow.cpp" />
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<ClCompile Include="SWRenderer.cpp" />
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<ClCompile Include="SWTexture.cpp" />
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<ClCompile Include="SWVertexLoader.cpp" />
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<ClCompile Include="Tev.cpp" />
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<ClCompile Include="TextureEncoder.cpp" />
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@ -61,6 +62,7 @@
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<ClInclude Include="SetupUnit.h" />
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<ClInclude Include="SWOGLWindow.h" />
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<ClInclude Include="SWRenderer.h" />
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<ClInclude Include="SWTexture.h" />
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<ClInclude Include="SWVertexLoader.h" />
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<ClInclude Include="Tev.h" />
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<ClInclude Include="TextureEncoder.h" />
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