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https://github.com/dolphin-emu/dolphin.git
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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@ -2,8 +2,6 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/Renderer.h"
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#include <cstddef>
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#include <cstdio>
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#include <limits>
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@ -23,11 +21,13 @@
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/PostProcessing.h"
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#include "VideoBackends/Vulkan/RasterFont.h"
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#include "VideoBackends/Vulkan/Renderer.h"
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#include "VideoBackends/Vulkan/StagingTexture2D.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/SwapChain.h"
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#include "VideoBackends/Vulkan/TextureCache.h"
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#include "VideoBackends/Vulkan/Util.h"
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#include "VideoBackends/Vulkan/VKTexture.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/AVIDump.h"
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@ -626,7 +626,7 @@ void Renderer::TransitionBuffersForSwap(const TargetRectangle& scaled_rect,
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for (u32 i = 0; i < xfb_count; i++)
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{
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const XFBSource* xfb_source = static_cast<const XFBSource*>(xfb_sources[i]);
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xfb_source->GetTexture()->GetTexture()->TransitionToLayout(
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xfb_source->GetTexture()->GetRawTexIdentifier()->TransitionToLayout(
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command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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}
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@ -687,7 +687,8 @@ void Renderer::DrawVirtualXFB(VkRenderPass render_pass, const TargetRectangle& t
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2;
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source_rect.right -= Renderer::EFBToScaledX(fb_stride - fb_width);
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BlitScreen(render_pass, draw_rect, source_rect, xfb_source->GetTexture()->GetTexture());
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BlitScreen(render_pass, draw_rect, source_rect,
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xfb_source->GetTexture()->GetRawTexIdentifier());
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}
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}
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@ -701,7 +702,8 @@ void Renderer::DrawRealXFB(VkRenderPass render_pass, const TargetRectangle& targ
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TargetRectangle source_rect = xfb_source->sourceRc;
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TargetRectangle draw_rect = target_rect;
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source_rect.right -= fb_stride - fb_width;
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BlitScreen(render_pass, draw_rect, source_rect, xfb_source->GetTexture()->GetTexture());
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BlitScreen(render_pass, draw_rect, source_rect,
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xfb_source->GetTexture()->GetRawTexIdentifier());
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}
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}
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