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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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@ -15,34 +15,11 @@ namespace Vulkan
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class TextureConverter;
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class StateTracker;
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class Texture2D;
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class VKTexture;
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class TextureCache : public TextureCacheBase
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{
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public:
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struct TCacheEntry : TCacheEntryBase
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{
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TCacheEntry(const TCacheEntryConfig& config_, std::unique_ptr<Texture2D> texture,
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VkFramebuffer framebuffer);
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~TCacheEntry();
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Texture2D* GetTexture() const { return m_texture.get(); }
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VkFramebuffer GetFramebuffer() const { return m_framebuffer; }
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbufid, const float* colmat) override;
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& src_rect,
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const MathUtil::Rectangle<int>& dst_rect) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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private:
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std::unique_ptr<Texture2D> m_texture;
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VkFramebuffer m_framebuffer;
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};
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TextureCache();
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~TextureCache();
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@ -54,35 +31,31 @@ public:
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bool CompileShaders() override;
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void DeleteShaders() override;
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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void ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase* base_unconverted, void* palette,
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void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, void* palette,
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TlutFormat format) override;
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void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half) override;
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void CopyRectangleFromTexture(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
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Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
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bool SupportsGPUTextureDecode(TextureFormat format, TlutFormat palette_format) override;
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void DecodeTextureOnGPU(TCacheEntryBase* entry, u32 dst_level, const u8* data, size_t data_size,
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void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data, size_t data_size,
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TextureFormat format, u32 width, u32 height, u32 aligned_width,
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u32 aligned_height, u32 row_stride, const u8* palette,
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TlutFormat palette_format) override;
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VkShaderModule GetCopyShader() const;
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VkRenderPass GetTextureCopyRenderPass() const;
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StreamBuffer* GetTextureUploadBuffer() const;
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private:
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bool CreateRenderPasses();
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// Copies the contents of a texture using vkCmdCopyImage
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void CopyTextureRectangle(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
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Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
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// Copies (and optionally scales) the contents of a texture using a framgent shader.
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void ScaleTextureRectangle(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
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Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat) override;
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VkRenderPass m_render_pass = VK_NULL_HANDLE;
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