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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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@ -1,4 +1,5 @@
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set(SRCS
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AbstractTexture.cpp
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AsyncRequests.cpp
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BoundingBox.cpp
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BPFunctions.cpp
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@ -30,6 +31,7 @@ set(SRCS
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RenderState.cpp
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Statistics.cpp
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TextureCacheBase.cpp
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TextureConfig.cpp
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TextureConversionShader.cpp
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TextureDecoder_Common.cpp
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VertexLoader.cpp
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