Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'

This commit is contained in:
iwubcode
2017-04-22 23:44:34 -05:00
parent 77c0539b5e
commit 2cdc93f4ab
48 changed files with 1822 additions and 1397 deletions

View File

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/TextureConfig.h"
#include <tuple>
bool TextureConfig::operator==(const TextureConfig& o) const
{
return std::tie(width, height, levels, layers, format, rendertarget) ==
std::tie(o.width, o.height, o.levels, o.layers, o.format, o.rendertarget);
}
MathUtil::Rectangle<int> TextureConfig::GetRect() const
{
return {0, 0, static_cast<int>(width), static_cast<int>(height)};
}