Don't show FST size in game properties

Normal users don't care about it. In fact, people care so
little about it that the Wii implementation of it was broken
starting from when it was implemented (eb65601) to 7 years
later (e0a47c1), apparently without anyone reporting it.
This commit is contained in:
JosJuice
2017-06-04 14:20:20 +02:00
parent 6065525887
commit 2ce9281f77
10 changed files with 0 additions and 35 deletions

View File

@ -75,8 +75,6 @@ public:
virtual std::map<Language, std::string> GetLongMakers() const { return {}; }
virtual std::map<Language, std::string> GetDescriptions() const { return {}; }
virtual std::vector<u32> GetBanner(int* width, int* height) const = 0;
u64 GetFSTSize() const { return GetFSTSize(GetGamePartition()); }
virtual u64 GetFSTSize(const Partition& partition) const = 0;
std::string GetApploaderDate() const { return GetApploaderDate(GetGamePartition()); }
virtual std::string GetApploaderDate(const Partition& partition) const = 0;
// 0 is the first disc, 1 is the second disc