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Don't show FST size in game properties
Normal users don't care about it. In fact, people care so little about it that the Wii implementation of it was broken starting from when it was implemented (eb65601
) to 7 years later (e0a47c1
), apparently without anyone reporting it.
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@ -75,8 +75,6 @@ public:
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virtual std::map<Language, std::string> GetLongMakers() const { return {}; }
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virtual std::map<Language, std::string> GetDescriptions() const { return {}; }
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virtual std::vector<u32> GetBanner(int* width, int* height) const = 0;
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u64 GetFSTSize() const { return GetFSTSize(GetGamePartition()); }
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virtual u64 GetFSTSize(const Partition& partition) const = 0;
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std::string GetApploaderDate() const { return GetApploaderDate(GetGamePartition()); }
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virtual std::string GetApploaderDate(const Partition& partition) const = 0;
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// 0 is the first disc, 1 is the second disc
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