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Don't show FST size in game properties
Normal users don't care about it. In fact, people care so little about it that the Wii implementation of it was broken starting from when it was implemented (eb65601
) to 7 years later (e0a47c1
), apparently without anyone reporting it.
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@ -54,8 +54,6 @@ public:
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std::vector<u32> GetBanner(int* width, int* height) const override;
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void SetName(const std::string&);
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u64 GetFSTSize(const Partition& partition = PARTITION_NONE) const override;
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std::string GetApploaderDate(const Partition& partition = PARTITION_NONE) const override;
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Platform GetVolumeType() const override;
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