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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Don't show FST size in game properties
Normal users don't care about it. In fact, people care so little about it that the Wii implementation of it was broken starting from when it was implemented (eb65601
) to 7 years later (e0a47c1
), apparently without anyone reporting it.
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@ -179,7 +179,6 @@ void InfoPanel::LoadISODetails()
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m_maker_id->SetValue("0x" + StrToWxStr(m_opened_iso->GetMakerID()));
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m_revision->SetValue(StrToWxStr(std::to_string(m_opened_iso->GetRevision())));
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m_date->SetValue(StrToWxStr(m_opened_iso->GetApploaderDate()));
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m_fst->SetValue(StrToWxStr(std::to_string(m_opened_iso->GetFSTSize())));
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if (m_ios_version)
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{
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const IOS::ES::TMDReader tmd = m_opened_iso->GetTMD(m_opened_iso->GetGamePartition());
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@ -221,7 +220,6 @@ wxStaticBoxSizer* InfoPanel::CreateISODetailsSizer()
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{_("Maker ID:"), m_maker_id},
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{_("Revision:"), m_revision},
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{_("Apploader Date:"), m_date},
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{_("FST Size:"), m_fst},
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}};
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if (m_opened_iso->GetTMD(m_opened_iso->GetGamePartition()).IsValid())
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controls.emplace_back(_("IOS Version:"), m_ios_version);
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