Don't show FST size in game properties

Normal users don't care about it. In fact, people care so
little about it that the Wii implementation of it was broken
starting from when it was implemented (eb65601) to 7 years
later (e0a47c1), apparently without anyone reporting it.
This commit is contained in:
JosJuice
2017-06-04 14:20:20 +02:00
parent 6065525887
commit 2ce9281f77
10 changed files with 0 additions and 35 deletions

View File

@ -179,7 +179,6 @@ void InfoPanel::LoadISODetails()
m_maker_id->SetValue("0x" + StrToWxStr(m_opened_iso->GetMakerID()));
m_revision->SetValue(StrToWxStr(std::to_string(m_opened_iso->GetRevision())));
m_date->SetValue(StrToWxStr(m_opened_iso->GetApploaderDate()));
m_fst->SetValue(StrToWxStr(std::to_string(m_opened_iso->GetFSTSize())));
if (m_ios_version)
{
const IOS::ES::TMDReader tmd = m_opened_iso->GetTMD(m_opened_iso->GetGamePartition());
@ -221,7 +220,6 @@ wxStaticBoxSizer* InfoPanel::CreateISODetailsSizer()
{_("Maker ID:"), m_maker_id},
{_("Revision:"), m_revision},
{_("Apploader Date:"), m_date},
{_("FST Size:"), m_fst},
}};
if (m_opened_iso->GetTMD(m_opened_iso->GetGamePartition()).IsValid())
controls.emplace_back(_("IOS Version:"), m_ios_version);