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Merge pull request #6983 from yourWaifu/add-discord-rpc-support
Add Discord Rich Presence support
This commit is contained in:
@ -2,6 +2,7 @@ add_library(uicommon
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AutoUpdate.cpp
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CommandLineParse.cpp
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Disassembler.cpp
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DiscordPresence.cpp
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GameFile.cpp
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GameFileCache.cpp
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UICommon.cpp
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@ -36,3 +37,8 @@ if(ENABLE_LLVM)
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target_include_directories(uicommon PRIVATE ${LLVM_INCLUDE_DIRS})
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endif()
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endif()
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if(USE_DISCORD_PRESENCE)
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target_compile_definitions(uicommon PRIVATE -DUSE_DISCORD_PRESENCE)
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target_link_libraries(uicommon PRIVATE discord-rpc)
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endif()
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73
Source/Core/UICommon/DiscordPresence.cpp
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73
Source/Core/UICommon/DiscordPresence.cpp
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@ -0,0 +1,73 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "UICommon/DiscordPresence.h"
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#include "Core/Config/UISettings.h"
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#include "Core/ConfigManager.h"
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#ifdef USE_DISCORD_PRESENCE
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#include <ctime>
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#include <discord-rpc/include/discord_rpc.h>
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#endif
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namespace Discord
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{
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void Init()
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{
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#ifdef USE_DISCORD_PRESENCE
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if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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return;
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DiscordEventHandlers handlers = {};
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// The number is the client ID for Dolphin, it's used for images and the appication name
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Discord_Initialize("455712169795780630", &handlers, 1, nullptr);
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UpdateDiscordPresence();
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#endif
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}
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void UpdateDiscordPresence()
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{
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#ifdef USE_DISCORD_PRESENCE
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if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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return;
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const std::string& title = SConfig::GetInstance().GetTitleDescription();
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DiscordRichPresence discord_presence = {};
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discord_presence.largeImageKey = "dolphin_logo";
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discord_presence.largeImageText = "Dolphin is an emulator for the GameCube and the Wii.";
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discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
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discord_presence.startTimestamp = std::time(nullptr);
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Discord_UpdatePresence(&discord_presence);
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#endif
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}
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void Shutdown()
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{
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#ifdef USE_DISCORD_PRESENCE
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if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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return;
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Discord_ClearPresence();
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Discord_Shutdown();
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#endif
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}
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void SetDiscordPresenceEnabled(bool enabled)
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{
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if (Config::Get(Config::MAIN_USE_DISCORD_PRESENCE) == enabled)
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return;
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if (Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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Discord::Shutdown();
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Config::SetBase(Config::MAIN_USE_DISCORD_PRESENCE, enabled);
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if (Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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Discord::Init();
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}
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} // namespace Discord
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13
Source/Core/UICommon/DiscordPresence.h
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13
Source/Core/UICommon/DiscordPresence.h
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@ -0,0 +1,13 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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namespace Discord
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{
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void Init();
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void UpdateDiscordPresence();
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void Shutdown();
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void SetDiscordPresenceEnabled(bool enabled);
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} // namespace Discord
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@ -33,6 +33,7 @@
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#include "InputCommon/GCAdapter.h"
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#include "UICommon/DiscordPresence.h"
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#include "UICommon/UICommon.h"
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#include "UICommon/USBUtils.h"
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@ -75,6 +76,7 @@ void Init()
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Config::AddConfigChangedCallback(InitCustomPaths);
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Config::AddLayer(ConfigLoaders::GenerateBaseConfigLoader());
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SConfig::Init();
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Discord::Init();
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LogManager::Init();
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VideoBackendBase::PopulateList();
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WiimoteReal::LoadSettings();
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@ -90,6 +92,7 @@ void Shutdown()
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WiimoteReal::Shutdown();
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VideoBackendBase::ClearList();
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LogManager::Shutdown();
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Discord::Shutdown();
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SConfig::Shutdown();
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Config::Shutdown();
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}
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@ -45,10 +45,14 @@
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<ProjectReference Include="..\..\..\Externals\picojson\picojson.vcxproj">
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<Project>{2c0d058e-de35-4471-ad99-e68a2caf9e18}</Project>
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</ProjectReference>
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<ProjectReference Include="$(ExternalsDir)discord-rpc\src\discord-rpc.vcxproj">
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<Project>{4482FD2A-EC43-3FFB-AC20-2E5C54B05EAD}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="AutoUpdate.cpp" />
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<ClCompile Include="CommandLineParse.cpp" />
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<ClCompile Include="DiscordPresence.cpp" />
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<ClCompile Include="UICommon.cpp" />
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<ClCompile Include="Disassembler.cpp" />
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<ClCompile Include="USBUtils.cpp">
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@ -61,6 +65,7 @@
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<ItemGroup>
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<ClInclude Include="AutoUpdate.h" />
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<ClInclude Include="CommandLineParse.h" />
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<ClInclude Include="DiscordPresence.h" />
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<ClInclude Include="UICommon.h" />
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<ClInclude Include="Disassembler.h" />
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<ClInclude Include="USBUtils.h" />
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