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VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
Prevents implicit conversions
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@ -56,7 +56,7 @@ private:
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class PixelShaderCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
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{
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public:
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PixelShaderCompilerWorkItem(const PixelShaderUid& uid);
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explicit PixelShaderCompilerWorkItem(const PixelShaderUid& uid);
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~PixelShaderCompilerWorkItem() override;
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bool Compile() override;
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@ -71,7 +71,7 @@ private:
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class UberPixelShaderCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
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{
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public:
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UberPixelShaderCompilerWorkItem(const UberShader::PixelShaderUid& uid);
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explicit UberPixelShaderCompilerWorkItem(const UberShader::PixelShaderUid& uid);
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~UberPixelShaderCompilerWorkItem() override;
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bool Compile() override;
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@ -67,7 +67,7 @@ private:
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class VertexShaderCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
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{
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public:
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VertexShaderCompilerWorkItem(const VertexShaderUid& uid);
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explicit VertexShaderCompilerWorkItem(const VertexShaderUid& uid);
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~VertexShaderCompilerWorkItem() override;
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bool Compile() override;
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@ -82,7 +82,7 @@ private:
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class UberVertexShaderCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
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{
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public:
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UberVertexShaderCompilerWorkItem(const UberShader::VertexShaderUid& uid);
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explicit UberVertexShaderCompilerWorkItem(const UberShader::VertexShaderUid& uid);
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~UberVertexShaderCompilerWorkItem() override;
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bool Compile() override;
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