VideoBackends: Add the explicit keyword to WorkItem-derived class constructors

Prevents implicit conversions
This commit is contained in:
Lioncash
2017-09-02 17:32:26 -04:00
parent 5059332d95
commit 2d45204f12
4 changed files with 9 additions and 9 deletions

View File

@ -201,7 +201,7 @@ private:
class VertexShaderCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
{
public:
VertexShaderCompilerWorkItem(const VertexShaderUid& uid) : m_uid(uid) {}
explicit VertexShaderCompilerWorkItem(const VertexShaderUid& uid) : m_uid(uid) {}
bool Compile() override;
void Retrieve() override;
@ -213,7 +213,7 @@ private:
class PixelShaderCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
{
public:
PixelShaderCompilerWorkItem(const PixelShaderUid& uid) : m_uid(uid) {}
explicit PixelShaderCompilerWorkItem(const PixelShaderUid& uid) : m_uid(uid) {}
bool Compile() override;
void Retrieve() override;
@ -225,7 +225,7 @@ private:
class PipelineCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
{
public:
PipelineCompilerWorkItem(const PipelineInfo& info) : m_info(info) {}
explicit PipelineCompilerWorkItem(const PipelineInfo& info) : m_info(info) {}
bool Compile() override;
void Retrieve() override;