Read opening.bnr to get names from Wii discs

This makes Dolphin display the same names as the Disc Channel.
This commit is contained in:
JosJuice
2015-04-10 23:18:41 +02:00
parent 272f9d3cbc
commit 2d5d5fa83e
4 changed files with 38 additions and 36 deletions

View File

@ -2,7 +2,6 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
#include <cstddef>
#include <map>
#include <string>
@ -120,37 +119,10 @@ bool CVolumeWAD::IsWadFile() const
std::map<IVolume::ELanguage, std::string> CVolumeWAD::GetNames() const
{
std::map<IVolume::ELanguage, std::string> names;
u32 footer_size;
if (!Read(0x1C, 4, (u8*)&footer_size))
{
return names;
}
footer_size = Common::swap32(footer_size);
//Japanese, English, German, French, Spanish, Italian, Dutch, Simplified Chinese, Traditional Chinese, Korean
for (int i = 0; i < 10; ++i)
{
static const u32 string_length = 42;
static const u32 bytes_length = string_length * sizeof(u16);
u16 temp[string_length];
if (footer_size >= 0xF1 && Read(0x9C + (i * bytes_length) + m_opening_bnr_offset, bytes_length, (u8*)&temp))
{
std::wstring out_temp;
out_temp.resize(string_length);
std::transform(temp, temp + out_temp.size(), out_temp.begin(), (u16(&)(u16))Common::swap16);
out_temp.erase(std::find(out_temp.begin(), out_temp.end(), 0x00), out_temp.end());
std::string name = UTF16ToUTF8(out_temp);
if (!name.empty())
names[(IVolume::ELanguage)i] = name;
}
}
return names;
std::vector<u8> name_data(NAMES_TOTAL_BYTES);
if (!Read(m_opening_bnr_offset + 0x9C, NAMES_TOTAL_BYTES, name_data.data()))
return std::map<IVolume::ELanguage, std::string>();
return ReadWiiNames(name_data);
}
u64 CVolumeWAD::GetSize() const