Merge pull request #7747 from stenzek/vulkan-shutdown

Vulkan: Shutdown fixes and cleanup/refactoring
This commit is contained in:
Tilka 2019-02-02 12:45:20 +00:00 committed by GitHub
commit 2d75797c63
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 243 additions and 298 deletions

View File

@ -21,17 +21,13 @@ CommandBufferManager::CommandBufferManager(bool use_threaded_submission)
CommandBufferManager::~CommandBufferManager()
{
// If the worker thread is enabled, wait for it to exit.
// If the worker thread is enabled, stop and block until it exits.
if (m_use_threaded_submission)
{
// Wait for all command buffers to be consumed by the worker thread.
m_submit_semaphore.Wait();
m_submit_loop->Stop();
m_submit_thread.join();
}
vkDeviceWaitIdle(g_vulkan_context->GetDevice());
DestroyCommandBuffers();
}
@ -121,6 +117,17 @@ void CommandBufferManager::DestroyCommandBuffers()
for (FrameResources& resources : m_frame_resources)
{
// The Vulkan spec section 5.2 says: "When a pool is destroyed, all command buffers allocated
// from the pool are freed.". So we don't need to free the command buffers, just the pools.
// We destroy the command pool first, to avoid any warnings from the validation layers about
// objects which are pending destruction being in-use.
if (resources.command_pool != VK_NULL_HANDLE)
{
vkDestroyCommandPool(device, resources.command_pool, nullptr);
resources.command_pool = VK_NULL_HANDLE;
}
// Destroy any pending objects.
for (auto& it : resources.cleanup_resources)
it();
resources.cleanup_resources.clear();
@ -130,24 +137,12 @@ void CommandBufferManager::DestroyCommandBuffers()
vkDestroyFence(device, resources.fence, nullptr);
resources.fence = VK_NULL_HANDLE;
}
if (resources.descriptor_pool != VK_NULL_HANDLE)
{
vkDestroyDescriptorPool(device, resources.descriptor_pool, nullptr);
resources.descriptor_pool = VK_NULL_HANDLE;
}
if (resources.command_buffers[0] != VK_NULL_HANDLE)
{
vkFreeCommandBuffers(device, resources.command_pool,
static_cast<u32>(resources.command_buffers.size()),
resources.command_buffers.data());
resources.command_buffers.fill(VK_NULL_HANDLE);
}
if (resources.command_pool != VK_NULL_HANDLE)
{
vkDestroyCommandPool(device, resources.command_pool, nullptr);
resources.command_pool = VK_NULL_HANDLE;
}
}
}
@ -501,4 +496,4 @@ void CommandBufferManager::RemoveFencePointCallback(const void* key)
}
std::unique_ptr<CommandBufferManager> g_command_buffer_mgr;
}
} // namespace Vulkan

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@ -76,35 +76,6 @@ bool Renderer::Initialize()
BindEFBToStateTracker();
if (!CreateSemaphores())
{
PanicAlert("Failed to create semaphores.");
return false;
}
if (!CompileShaders())
{
PanicAlert("Failed to compile shaders.");
return false;
}
// Swap chain render pass.
if (m_swap_chain)
{
m_swap_chain_render_pass =
g_object_cache->GetRenderPass(m_swap_chain->GetSurfaceFormat().format, VK_FORMAT_UNDEFINED,
1, VK_ATTACHMENT_LOAD_OP_LOAD);
m_swap_chain_clear_render_pass =
g_object_cache->GetRenderPass(m_swap_chain->GetSurfaceFormat().format, VK_FORMAT_UNDEFINED,
1, VK_ATTACHMENT_LOAD_OP_CLEAR);
if (m_swap_chain_render_pass == VK_NULL_HANDLE ||
m_swap_chain_clear_render_pass == VK_NULL_HANDLE)
{
PanicAlert("Failed to create swap chain render passes.");
return false;
}
}
m_bounding_box = std::make_unique<BoundingBox>();
if (!m_bounding_box->Initialize())
{
@ -140,51 +111,6 @@ bool Renderer::Initialize()
void Renderer::Shutdown()
{
::Renderer::Shutdown();
// Submit the current command buffer, in case there's a partial frame.
StateTracker::GetInstance()->EndRenderPass();
g_command_buffer_mgr->ExecuteCommandBuffer(false, true);
DestroyShaders();
DestroySemaphores();
}
bool Renderer::CreateSemaphores()
{
// Create two semaphores, one that is triggered when the swapchain buffer is ready, another after
// submit and before present
VkSemaphoreCreateInfo semaphore_info = {
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0 // VkSemaphoreCreateFlags flags
};
VkResult res;
if ((res = vkCreateSemaphore(g_vulkan_context->GetDevice(), &semaphore_info, nullptr,
&m_image_available_semaphore)) != VK_SUCCESS ||
(res = vkCreateSemaphore(g_vulkan_context->GetDevice(), &semaphore_info, nullptr,
&m_rendering_finished_semaphore)) != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateSemaphore failed: ");
return false;
}
return true;
}
void Renderer::DestroySemaphores()
{
if (m_image_available_semaphore)
{
vkDestroySemaphore(g_vulkan_context->GetDevice(), m_image_available_semaphore, nullptr);
m_image_available_semaphore = VK_NULL_HANDLE;
}
if (m_rendering_finished_semaphore)
{
vkDestroySemaphore(g_vulkan_context->GetDevice(), m_rendering_finished_semaphore, nullptr);
m_rendering_finished_semaphore = VK_NULL_HANDLE;
}
}
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config)
@ -513,7 +439,8 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD),
FramebufferManager::GetInstance()->GetEFBLoadRenderPass(),
g_shader_cache->GetPassthroughVertexShader(),
g_shader_cache->GetPassthroughGeometryShader(), m_clear_fragment_shader);
g_shader_cache->GetPassthroughGeometryShader(),
g_shader_cache->GetClearFragmentShader());
draw.SetMultisamplingState(FramebufferManager::GetInstance()->GetEFBMultisamplingState());
draw.SetDepthState(depth_state);
@ -557,7 +484,7 @@ void Renderer::BindBackbuffer(const ClearColor& clear_color)
if (!g_command_buffer_mgr->CheckLastPresentFail())
{
// Grab the next image from the swap chain in preparation for drawing the window.
res = m_swap_chain->AcquireNextImage(m_image_available_semaphore);
res = m_swap_chain->AcquireNextImage();
}
else
{
@ -577,7 +504,7 @@ void Renderer::BindBackbuffer(const ClearColor& clear_color)
m_swap_chain->ResizeSwapChain();
BeginFrame();
g_command_buffer_mgr->PrepareToSubmitCommandBuffer();
res = m_swap_chain->AcquireNextImage(m_image_available_semaphore);
res = m_swap_chain->AcquireNextImage();
}
if (res != VK_SUCCESS)
PanicAlert("Failed to grab image from swap chain");
@ -595,8 +522,8 @@ void Renderer::BindBackbuffer(const ClearColor& clear_color)
// Draw to the backbuffer.
VkRect2D region = {{0, 0}, {backbuffer->GetWidth(), backbuffer->GetHeight()}};
StateTracker::GetInstance()->SetRenderPass(m_swap_chain_render_pass,
m_swap_chain_clear_render_pass);
StateTracker::GetInstance()->SetRenderPass(m_swap_chain->GetLoadRenderPass(),
m_swap_chain->GetClearRenderPass());
StateTracker::GetInstance()->SetFramebuffer(m_swap_chain->GetCurrentFramebuffer(), region);
// Begin render pass for rendering to the swap chain.
@ -612,18 +539,17 @@ void Renderer::PresentBackbuffer()
// Transition the backbuffer to PRESENT_SRC to ensure all commands drawing
// to it have finished before present.
Texture2D* backbuffer = m_swap_chain->GetCurrentTexture();
backbuffer->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
m_swap_chain->GetCurrentTexture()->TransitionToLayout(
g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
// Submit the current command buffer, signaling rendering finished semaphore when it's done
// Because this final command buffer is rendering to the swap chain, we need to wait for
// the available semaphore to be signaled before executing the buffer. This final submission
// can happen off-thread in the background while we're preparing the next frame.
g_command_buffer_mgr->SubmitCommandBuffer(
true, m_image_available_semaphore, m_rendering_finished_semaphore,
m_swap_chain->GetSwapChain(), m_swap_chain->GetCurrentImageIndex());
g_command_buffer_mgr->SubmitCommandBuffer(true, m_swap_chain->GetImageAvailableSemaphore(),
m_swap_chain->GetRenderingFinishedSemaphore(),
m_swap_chain->GetSwapChain(),
m_swap_chain->GetCurrentImageIndex());
BeginFrame();
}
@ -641,22 +567,22 @@ void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const EFBRectan
post_processor->BlitFromTexture(left_rect, rc,
static_cast<const VKTexture*>(texture)->GetRawTexIdentifier(),
0, m_swap_chain_render_pass);
0, m_swap_chain->GetLoadRenderPass());
post_processor->BlitFromTexture(right_rect, rc,
static_cast<const VKTexture*>(texture)->GetRawTexIdentifier(),
1, m_swap_chain_render_pass);
1, m_swap_chain->GetLoadRenderPass());
}
else if (g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer)
{
post_processor->BlitFromTexture(target_rc, rc,
static_cast<const VKTexture*>(texture)->GetRawTexIdentifier(),
-1, m_swap_chain_render_pass);
-1, m_swap_chain->GetLoadRenderPass());
}
else
{
post_processor->BlitFromTexture(target_rc, rc,
static_cast<const VKTexture*>(texture)->GetRawTexIdentifier(),
0, m_swap_chain_render_pass);
0, m_swap_chain->GetLoadRenderPass());
}
// The post-processor uses the old-style Vulkan draws, which mess with the tracked state.
@ -725,7 +651,6 @@ void Renderer::OnConfigChanged(u32 bits)
if (bits & (CONFIG_CHANGE_BIT_HOST_CONFIG | CONFIG_CHANGE_BIT_MULTISAMPLES))
{
RecreateEFBFramebuffer();
RecompileShaders();
FramebufferManager::GetInstance()->RecompileShaders();
g_shader_cache->ReloadPipelineCache();
g_shader_cache->RecompileSharedShaders();
@ -959,45 +884,4 @@ void Renderer::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
vkCmdDrawIndexed(g_command_buffer_mgr->GetCurrentCommandBuffer(), num_indices, 1, base_index,
base_vertex, 0);
}
void Renderer::RecompileShaders()
{
DestroyShaders();
if (!CompileShaders())
PanicAlert("Failed to recompile shaders.");
}
bool Renderer::CompileShaders()
{
static const char CLEAR_FRAGMENT_SHADER_SOURCE[] = R"(
layout(location = 0) in float3 uv0;
layout(location = 1) in float4 col0;
layout(location = 0) out float4 ocol0;
void main()
{
ocol0 = col0;
}
)";
std::string source = g_shader_cache->GetUtilityShaderHeader() + CLEAR_FRAGMENT_SHADER_SOURCE;
m_clear_fragment_shader = Util::CompileAndCreateFragmentShader(source);
return m_clear_fragment_shader != VK_NULL_HANDLE;
}
void Renderer::DestroyShaders()
{
auto DestroyShader = [this](VkShaderModule& shader) {
if (shader != VK_NULL_HANDLE)
{
vkDestroyShaderModule(g_vulkan_context->GetDevice(), shader, nullptr);
shader = VK_NULL_HANDLE;
}
};
DestroyShader(m_clear_fragment_shader);
}
} // namespace Vulkan

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@ -92,9 +92,6 @@ public:
void PresentBackbuffer() override;
private:
bool CreateSemaphores();
void DestroySemaphores();
void BeginFrame();
void CheckForSurfaceChange();
@ -107,22 +104,10 @@ private:
void RecreateEFBFramebuffer();
void BindFramebuffer(const VKFramebuffer* fb);
void RecompileShaders();
bool CompileShaders();
void DestroyShaders();
VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE;
VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE;
VkRenderPass m_swap_chain_render_pass = VK_NULL_HANDLE;
VkRenderPass m_swap_chain_clear_render_pass = VK_NULL_HANDLE;
std::unique_ptr<SwapChain> m_swap_chain;
std::unique_ptr<BoundingBox> m_bounding_box;
// Keep a copy of sampler states to avoid cache lookups every draw
std::array<SamplerState, NUM_PIXEL_SHADER_SAMPLERS> m_sampler_states = {};
// Shaders used for clear/blit.
VkShaderModule m_clear_fragment_shader = VK_NULL_HANDLE;
};
}

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@ -795,7 +795,19 @@ bool ShaderCache::CompileSharedShaders()
}
)";
std::string header = GetUtilityShaderHeader();
static const char CLEAR_FRAGMENT_SHADER_SOURCE[] = R"(
layout(location = 0) in float3 uv0;
layout(location = 1) in float4 col0;
layout(location = 0) out float4 ocol0;
void main()
{
ocol0 = col0;
}
)";
const std::string header = GetUtilityShaderHeader();
m_screen_quad_vertex_shader =
Util::CompileAndCreateVertexShader(header + SCREEN_QUAD_VERTEX_SHADER_SOURCE);
@ -820,6 +832,11 @@ bool ShaderCache::CompileSharedShaders()
}
}
m_clear_fragment_shader =
Util::CompileAndCreateFragmentShader(header + CLEAR_FRAGMENT_SHADER_SOURCE);
if (m_clear_fragment_shader == VK_NULL_HANDLE)
return false;
return true;
}
@ -837,5 +854,6 @@ void ShaderCache::DestroySharedShaders()
DestroyShader(m_passthrough_vertex_shader);
DestroyShader(m_screen_quad_geometry_shader);
DestroyShader(m_passthrough_geometry_shader);
DestroyShader(m_clear_fragment_shader);
}
}
} // namespace Vulkan

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@ -116,6 +116,7 @@ public:
VkShaderModule GetPassthroughVertexShader() const { return m_passthrough_vertex_shader; }
VkShaderModule GetScreenQuadGeometryShader() const { return m_screen_quad_geometry_shader; }
VkShaderModule GetPassthroughGeometryShader() const { return m_passthrough_geometry_shader; }
VkShaderModule GetClearFragmentShader() const { return m_clear_fragment_shader; }
private:
bool CreatePipelineCache();
@ -136,6 +137,7 @@ private:
VkShaderModule m_passthrough_vertex_shader = VK_NULL_HANDLE;
VkShaderModule m_screen_quad_geometry_shader = VK_NULL_HANDLE;
VkShaderModule m_passthrough_geometry_shader = VK_NULL_HANDLE;
VkShaderModule m_clear_fragment_shader = VK_NULL_HANDLE;
};
extern std::unique_ptr<ShaderCache> g_shader_cache;

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@ -36,6 +36,7 @@ SwapChain::~SwapChain()
DestroySwapChainImages();
DestroySwapChain();
DestroySurface();
DestroySemaphores();
}
VkSurfaceKHR SwapChain::CreateVulkanSurface(VkInstance instance, void* display_handle, void* hwnd)
@ -142,12 +143,53 @@ std::unique_ptr<SwapChain> SwapChain::Create(void* display_handle, void* native_
std::unique_ptr<SwapChain> swap_chain =
std::make_unique<SwapChain>(display_handle, native_handle, surface, vsync);
if (!swap_chain->CreateSwapChain() || !swap_chain->SetupSwapChainImages())
if (!swap_chain->CreateSemaphores() || !swap_chain->CreateSwapChain() ||
!swap_chain->SetupSwapChainImages())
{
return nullptr;
}
return swap_chain;
}
bool SwapChain::CreateSemaphores()
{
// Create two semaphores, one that is triggered when the swapchain buffer is ready, another after
// submit and before present
VkSemaphoreCreateInfo semaphore_info = {
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0 // VkSemaphoreCreateFlags flags
};
VkResult res;
if ((res = vkCreateSemaphore(g_vulkan_context->GetDevice(), &semaphore_info, nullptr,
&m_image_available_semaphore)) != VK_SUCCESS ||
(res = vkCreateSemaphore(g_vulkan_context->GetDevice(), &semaphore_info, nullptr,
&m_rendering_finished_semaphore)) != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateSemaphore failed: ");
return false;
}
return true;
}
void SwapChain::DestroySemaphores()
{
if (m_image_available_semaphore)
{
vkDestroySemaphore(g_vulkan_context->GetDevice(), m_image_available_semaphore, nullptr);
m_image_available_semaphore = VK_NULL_HANDLE;
}
if (m_rendering_finished_semaphore)
{
vkDestroySemaphore(g_vulkan_context->GetDevice(), m_rendering_finished_semaphore, nullptr);
m_rendering_finished_semaphore = VK_NULL_HANDLE;
}
}
bool SwapChain::SelectSurfaceFormat()
{
u32 format_count;
@ -370,8 +412,15 @@ bool SwapChain::SetupSwapChainImages()
images.data());
ASSERT(res == VK_SUCCESS);
VkRenderPass render_pass = g_object_cache->GetRenderPass(
m_surface_format.format, VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_CLEAR);
m_render_pass = g_object_cache->GetRenderPass(m_surface_format.format, VK_FORMAT_UNDEFINED, 1,
VK_ATTACHMENT_LOAD_OP_LOAD);
m_clear_render_pass = g_object_cache->GetRenderPass(m_surface_format.format, VK_FORMAT_UNDEFINED,
1, VK_ATTACHMENT_LOAD_OP_CLEAR);
if (m_render_pass == VK_NULL_HANDLE || m_clear_render_pass == VK_NULL_HANDLE)
{
PanicAlert("Failed to get swap chain render passes.");
return false;
}
m_swap_chain_images.reserve(image_count);
for (uint32_t i = 0; i < image_count; i++)
@ -388,7 +437,7 @@ bool SwapChain::SetupSwapChainImages()
VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
nullptr,
0,
render_pass,
m_render_pass,
1,
&view,
m_width,
@ -428,11 +477,11 @@ void SwapChain::DestroySwapChain()
m_swap_chain = VK_NULL_HANDLE;
}
VkResult SwapChain::AcquireNextImage(VkSemaphore available_semaphore)
VkResult SwapChain::AcquireNextImage()
{
VkResult res =
vkAcquireNextImageKHR(g_vulkan_context->GetDevice(), m_swap_chain, UINT64_MAX,
available_semaphore, VK_NULL_HANDLE, &m_current_swap_chain_image_index);
VkResult res = vkAcquireNextImageKHR(g_vulkan_context->GetDevice(), m_swap_chain, UINT64_MAX,
m_image_available_semaphore, VK_NULL_HANDLE,
&m_current_swap_chain_image_index);
if (res != VK_SUCCESS && res != VK_ERROR_OUT_OF_DATE_KHR && res != VK_SUBOPTIMAL_KHR)
LOG_VULKAN_ERROR(res, "vkAcquireNextImageKHR failed: ");

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@ -53,8 +53,12 @@ public:
{
return m_swap_chain_images[m_current_swap_chain_image_index].framebuffer;
}
VkRenderPass GetLoadRenderPass() const { return m_render_pass; }
VkRenderPass GetClearRenderPass() const { return m_clear_render_pass; }
VkSemaphore GetImageAvailableSemaphore() const { return m_image_available_semaphore; }
VkSemaphore GetRenderingFinishedSemaphore() const { return m_rendering_finished_semaphore; }
VkResult AcquireNextImage(VkSemaphore available_semaphore);
VkResult AcquireNextImage();
bool RecreateSurface(void* native_handle);
bool ResizeSwapChain();
@ -64,6 +68,9 @@ public:
bool SetVSync(bool enabled);
private:
bool CreateSemaphores();
void DestroySemaphores();
bool SelectSurfaceFormat();
bool SelectPresentMode();
@ -94,6 +101,12 @@ private:
std::vector<SwapChainImage> m_swap_chain_images;
u32 m_current_swap_chain_image_index = 0;
VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE;
VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE;
VkRenderPass m_render_pass = VK_NULL_HANDLE;
VkRenderPass m_clear_render_pass = VK_NULL_HANDLE;
u32 m_width = 0;
u32 m_height = 0;
u32 m_layers = 0;

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@ -29,130 +29,9 @@ VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceProperties, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceQueueFamilyProperties, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceMemoryProperties, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateDevice, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyDevice, true)
VULKAN_INSTANCE_ENTRY_POINT(vkEnumerateDeviceExtensionProperties, true)
VULKAN_INSTANCE_ENTRY_POINT(vkEnumerateDeviceLayerProperties, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetDeviceQueue, true)
VULKAN_INSTANCE_ENTRY_POINT(vkQueueSubmit, true)
VULKAN_INSTANCE_ENTRY_POINT(vkQueueWaitIdle, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDeviceWaitIdle, true)
VULKAN_INSTANCE_ENTRY_POINT(vkAllocateMemory, true)
VULKAN_INSTANCE_ENTRY_POINT(vkFreeMemory, true)
VULKAN_INSTANCE_ENTRY_POINT(vkMapMemory, true)
VULKAN_INSTANCE_ENTRY_POINT(vkUnmapMemory, true)
VULKAN_INSTANCE_ENTRY_POINT(vkFlushMappedMemoryRanges, true)
VULKAN_INSTANCE_ENTRY_POINT(vkInvalidateMappedMemoryRanges, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetDeviceMemoryCommitment, true)
VULKAN_INSTANCE_ENTRY_POINT(vkBindBufferMemory, true)
VULKAN_INSTANCE_ENTRY_POINT(vkBindImageMemory, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetBufferMemoryRequirements, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetImageMemoryRequirements, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetImageSparseMemoryRequirements, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceSparseImageFormatProperties, true)
VULKAN_INSTANCE_ENTRY_POINT(vkQueueBindSparse, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateFence, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyFence, true)
VULKAN_INSTANCE_ENTRY_POINT(vkResetFences, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetFenceStatus, true)
VULKAN_INSTANCE_ENTRY_POINT(vkWaitForFences, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateSemaphore, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroySemaphore, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateEvent, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyEvent, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetEventStatus, true)
VULKAN_INSTANCE_ENTRY_POINT(vkSetEvent, true)
VULKAN_INSTANCE_ENTRY_POINT(vkResetEvent, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateQueryPool, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyQueryPool, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetQueryPoolResults, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateBuffer, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyBuffer, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateBufferView, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyBufferView, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateImage, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyImage, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetImageSubresourceLayout, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateImageView, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyImageView, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateShaderModule, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyShaderModule, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreatePipelineCache, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyPipelineCache, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetPipelineCacheData, true)
VULKAN_INSTANCE_ENTRY_POINT(vkMergePipelineCaches, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateGraphicsPipelines, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateComputePipelines, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyPipeline, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreatePipelineLayout, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyPipelineLayout, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateSampler, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroySampler, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateDescriptorSetLayout, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyDescriptorSetLayout, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateDescriptorPool, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyDescriptorPool, true)
VULKAN_INSTANCE_ENTRY_POINT(vkResetDescriptorPool, true)
VULKAN_INSTANCE_ENTRY_POINT(vkAllocateDescriptorSets, true)
VULKAN_INSTANCE_ENTRY_POINT(vkFreeDescriptorSets, true)
VULKAN_INSTANCE_ENTRY_POINT(vkUpdateDescriptorSets, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateFramebuffer, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyFramebuffer, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateRenderPass, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyRenderPass, true)
VULKAN_INSTANCE_ENTRY_POINT(vkGetRenderAreaGranularity, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateCommandPool, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyCommandPool, true)
VULKAN_INSTANCE_ENTRY_POINT(vkResetCommandPool, true)
VULKAN_INSTANCE_ENTRY_POINT(vkAllocateCommandBuffers, true)
VULKAN_INSTANCE_ENTRY_POINT(vkFreeCommandBuffers, true)
VULKAN_INSTANCE_ENTRY_POINT(vkBeginCommandBuffer, true)
VULKAN_INSTANCE_ENTRY_POINT(vkEndCommandBuffer, true)
VULKAN_INSTANCE_ENTRY_POINT(vkResetCommandBuffer, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdBindPipeline, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdSetViewport, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdSetScissor, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdSetLineWidth, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdSetDepthBias, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdSetBlendConstants, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdSetDepthBounds, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdSetStencilCompareMask, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdSetStencilWriteMask, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdSetStencilReference, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdBindDescriptorSets, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdBindIndexBuffer, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdBindVertexBuffers, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdDraw, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdDrawIndexed, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdDrawIndirect, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdDrawIndexedIndirect, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdDispatch, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdDispatchIndirect, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdCopyBuffer, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdCopyImage, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdBlitImage, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdCopyBufferToImage, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdCopyImageToBuffer, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdUpdateBuffer, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdFillBuffer, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdClearColorImage, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdClearDepthStencilImage, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdClearAttachments, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdResolveImage, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdSetEvent, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdResetEvent, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdWaitEvents, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdPipelineBarrier, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdBeginQuery, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdEndQuery, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdResetQueryPool, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdWriteTimestamp, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdCopyQueryPoolResults, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdPushConstants, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdBeginRenderPass, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdNextSubpass, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdEndRenderPass, true)
VULKAN_INSTANCE_ENTRY_POINT(vkCmdExecuteCommands, true)
VULKAN_INSTANCE_ENTRY_POINT(vkDestroySurfaceKHR, false)
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceSurfaceSupportKHR, false)
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceSurfaceCapabilitiesKHR, false)
@ -192,6 +71,126 @@ VULKAN_INSTANCE_ENTRY_POINT(vkDebugReportMessageEXT, false)
#ifdef VULKAN_DEVICE_ENTRY_POINT
VULKAN_DEVICE_ENTRY_POINT(vkDestroyDevice, true)
VULKAN_DEVICE_ENTRY_POINT(vkGetDeviceQueue, true)
VULKAN_DEVICE_ENTRY_POINT(vkQueueSubmit, true)
VULKAN_DEVICE_ENTRY_POINT(vkQueueWaitIdle, true)
VULKAN_DEVICE_ENTRY_POINT(vkDeviceWaitIdle, true)
VULKAN_DEVICE_ENTRY_POINT(vkAllocateMemory, true)
VULKAN_DEVICE_ENTRY_POINT(vkFreeMemory, true)
VULKAN_DEVICE_ENTRY_POINT(vkMapMemory, true)
VULKAN_DEVICE_ENTRY_POINT(vkUnmapMemory, true)
VULKAN_DEVICE_ENTRY_POINT(vkFlushMappedMemoryRanges, true)
VULKAN_DEVICE_ENTRY_POINT(vkInvalidateMappedMemoryRanges, true)
VULKAN_DEVICE_ENTRY_POINT(vkGetDeviceMemoryCommitment, true)
VULKAN_DEVICE_ENTRY_POINT(vkBindBufferMemory, true)
VULKAN_DEVICE_ENTRY_POINT(vkBindImageMemory, true)
VULKAN_DEVICE_ENTRY_POINT(vkGetBufferMemoryRequirements, true)
VULKAN_DEVICE_ENTRY_POINT(vkGetImageMemoryRequirements, true)
VULKAN_DEVICE_ENTRY_POINT(vkGetImageSparseMemoryRequirements, true)
VULKAN_DEVICE_ENTRY_POINT(vkQueueBindSparse, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateFence, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyFence, true)
VULKAN_DEVICE_ENTRY_POINT(vkResetFences, true)
VULKAN_DEVICE_ENTRY_POINT(vkGetFenceStatus, true)
VULKAN_DEVICE_ENTRY_POINT(vkWaitForFences, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateSemaphore, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroySemaphore, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateEvent, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyEvent, true)
VULKAN_DEVICE_ENTRY_POINT(vkGetEventStatus, true)
VULKAN_DEVICE_ENTRY_POINT(vkSetEvent, true)
VULKAN_DEVICE_ENTRY_POINT(vkResetEvent, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateQueryPool, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyQueryPool, true)
VULKAN_DEVICE_ENTRY_POINT(vkGetQueryPoolResults, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateBuffer, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyBuffer, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateBufferView, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyBufferView, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateImage, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyImage, true)
VULKAN_DEVICE_ENTRY_POINT(vkGetImageSubresourceLayout, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateImageView, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyImageView, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateShaderModule, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyShaderModule, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreatePipelineCache, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyPipelineCache, true)
VULKAN_DEVICE_ENTRY_POINT(vkGetPipelineCacheData, true)
VULKAN_DEVICE_ENTRY_POINT(vkMergePipelineCaches, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateGraphicsPipelines, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateComputePipelines, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyPipeline, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreatePipelineLayout, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyPipelineLayout, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateSampler, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroySampler, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateDescriptorSetLayout, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyDescriptorSetLayout, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateDescriptorPool, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyDescriptorPool, true)
VULKAN_DEVICE_ENTRY_POINT(vkResetDescriptorPool, true)
VULKAN_DEVICE_ENTRY_POINT(vkAllocateDescriptorSets, true)
VULKAN_DEVICE_ENTRY_POINT(vkFreeDescriptorSets, true)
VULKAN_DEVICE_ENTRY_POINT(vkUpdateDescriptorSets, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateFramebuffer, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyFramebuffer, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateRenderPass, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyRenderPass, true)
VULKAN_DEVICE_ENTRY_POINT(vkGetRenderAreaGranularity, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateCommandPool, true)
VULKAN_DEVICE_ENTRY_POINT(vkDestroyCommandPool, true)
VULKAN_DEVICE_ENTRY_POINT(vkResetCommandPool, true)
VULKAN_DEVICE_ENTRY_POINT(vkAllocateCommandBuffers, true)
VULKAN_DEVICE_ENTRY_POINT(vkFreeCommandBuffers, true)
VULKAN_DEVICE_ENTRY_POINT(vkBeginCommandBuffer, true)
VULKAN_DEVICE_ENTRY_POINT(vkEndCommandBuffer, true)
VULKAN_DEVICE_ENTRY_POINT(vkResetCommandBuffer, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdBindPipeline, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetViewport, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetScissor, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetLineWidth, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetDepthBias, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetBlendConstants, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetDepthBounds, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetStencilCompareMask, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetStencilWriteMask, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetStencilReference, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdBindDescriptorSets, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdBindIndexBuffer, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdBindVertexBuffers, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdDraw, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdDrawIndexed, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdDrawIndirect, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdDrawIndexedIndirect, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdDispatch, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdDispatchIndirect, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdCopyBuffer, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdCopyImage, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdBlitImage, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdCopyBufferToImage, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdCopyImageToBuffer, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdUpdateBuffer, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdFillBuffer, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdClearColorImage, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdClearDepthStencilImage, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdClearAttachments, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdResolveImage, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetEvent, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdResetEvent, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdWaitEvents, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdPipelineBarrier, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdBeginQuery, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdEndQuery, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdResetQueryPool, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdWriteTimestamp, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdCopyQueryPoolResults, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdPushConstants, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdBeginRenderPass, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdNextSubpass, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdEndRenderPass, true)
VULKAN_DEVICE_ENTRY_POINT(vkCmdExecuteCommands, true)
VULKAN_DEVICE_ENTRY_POINT(vkCreateSwapchainKHR, false)
VULKAN_DEVICE_ENTRY_POINT(vkDestroySwapchainKHR, false)
VULKAN_DEVICE_ENTRY_POINT(vkGetSwapchainImagesKHR, false)