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Merge pull request #4010 from leoetlino/relative-input
Add relative input for the Wiimote IR
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@ -295,10 +295,13 @@ ControllerEmu::Cursor::Cursor(const std::string& _name)
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controls.emplace_back(std::make_unique<Input>("Forward"));
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controls.emplace_back(std::make_unique<Input>("Backward"));
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controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
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controls.emplace_back(std::make_unique<Input>("Recenter"));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 20));
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boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Relative Input"), false));
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}
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void ControllerEmu::LoadDefaults(const ControllerInterface& ciface)
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@ -12,6 +12,7 @@
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#include <vector>
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#include "Common/IniFile.h"
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#include "Common/MathUtil.h"
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#include "Core/ConfigManager.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/GCPadStatus.h"
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@ -424,12 +425,43 @@ public:
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yy += (numeric_settings[0]->GetValue() - 0.5);
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}
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*x = xx;
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*y = yy;
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// relative input
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if (boolean_settings[0]->GetValue())
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{
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const ControlState deadzone = numeric_settings[3]->GetValue();
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// deadzone to avoid the cursor slowly drifting
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if (std::abs(xx) > deadzone)
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m_x = MathUtil::Clamp(m_x + xx * SPEED_MULTIPLIER, -1.0, 1.0);
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if (std::abs(yy) > deadzone)
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m_y = MathUtil::Clamp(m_y + yy * SPEED_MULTIPLIER, -1.0, 1.0);
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// recenter
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if (controls[7]->control_ref->State() > 0.5)
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{
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m_x = 0.0;
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m_y = 0.0;
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}
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}
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else
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{
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m_x = xx;
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m_y = yy;
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}
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*x = m_x;
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*y = m_y;
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}
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}
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ControlState m_z;
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private:
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// This is used to reduce the cursor speed for relative input
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// to something that makes sense with the default range.
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static constexpr double SPEED_MULTIPLIER = 0.04;
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ControlState m_x = 0.0;
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ControlState m_y = 0.0;
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};
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class Extension : public ControlGroup
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