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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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481
Externals/SDL/docs/html/eventfunctions.html
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481
Externals/SDL/docs/html/eventfunctions.html
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<HTML
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><HEAD
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><TITLE
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>Event Functions.</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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"><LINK
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REL="HOME"
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TITLE="SDL Library Documentation"
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HREF="index.html"><LINK
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REL="UP"
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TITLE="Events"
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HREF="event.html"><LINK
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REL="PREVIOUS"
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TITLE="SDLKey"
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HREF="sdlkey.html"><LINK
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REL="NEXT"
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TITLE="SDL_PumpEvents"
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HREF="sdlpumpevents.html"></HEAD
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><BODY
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CLASS="SECT1"
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BGCOLOR="#FFF8DC"
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TEXT="#000000"
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LINK="#0000ee"
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VLINK="#551a8b"
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ALINK="#ff0000"
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><DIV
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CLASS="NAVHEADER"
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><TABLE
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SUMMARY="Header navigation table"
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TH
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COLSPAN="3"
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ALIGN="center"
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>SDL Library Documentation</TH
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></TR
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><TR
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><TD
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WIDTH="10%"
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ALIGN="left"
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VALIGN="bottom"
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><A
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HREF="sdlkey.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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WIDTH="80%"
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ALIGN="center"
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VALIGN="bottom"
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>Chapter 8. Events</TD
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><TD
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WIDTH="10%"
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ALIGN="right"
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VALIGN="bottom"
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><A
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HREF="sdlpumpevents.html"
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ACCESSKEY="N"
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>Next</A
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></TD
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></TR
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></TABLE
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><HR
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><DIV
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CLASS="SECT1"
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><H1
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CLASS="SECT1"
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><A
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NAME="EVENTFUNCTIONS"
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></A
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>Event Functions.</H1
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><DIV
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CLASS="TOC"
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><DL
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><DT
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><B
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>Table of Contents</B
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></DT
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><DT
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><A
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HREF="sdlpumpevents.html"
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>SDL_PumpEvents</A
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> -- Pumps the event loop, gathering events from the input devices.</DT
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><DT
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><A
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HREF="sdlpeepevents.html"
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>SDL_PeepEvents</A
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> -- Checks the event queue for messages and optionally returns them.</DT
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><DT
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><A
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HREF="sdlpollevent.html"
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>SDL_PollEvent</A
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> -- Polls for currently pending events.</DT
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><DT
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><A
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HREF="sdlwaitevent.html"
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>SDL_WaitEvent</A
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> -- Waits indefinitely for the next available event.</DT
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><DT
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><A
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HREF="sdlpushevent.html"
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>SDL_PushEvent</A
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> -- Pushes an event onto the event queue</DT
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><DT
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><A
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HREF="sdlseteventfilter.html"
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>SDL_SetEventFilter</A
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> -- Sets up a filter to process all events before they are posted
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to the event queue.</DT
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><DT
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><A
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HREF="sdlgeteventfilter.html"
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>SDL_GetEventFilter</A
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> -- Retrieves a pointer to he event filter</DT
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><DT
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><A
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HREF="sdleventstate.html"
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>SDL_EventState</A
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> -- This function allows you to set the state of processing certain events.</DT
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><DT
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><A
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HREF="sdlgetkeystate.html"
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>SDL_GetKeyState</A
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> -- Get a snapshot of the current keyboard state</DT
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><DT
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><A
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HREF="sdlgetmodstate.html"
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>SDL_GetModState</A
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> -- Get the state of modifier keys.</DT
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><DT
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><A
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HREF="sdlsetmodstate.html"
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>SDL_SetModState</A
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> -- Set the current key modifier state</DT
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><DT
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><A
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HREF="sdlgetkeyname.html"
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>SDL_GetKeyName</A
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> -- Get the name of an SDL virtual keysym</DT
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><DT
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><A
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HREF="sdlenableunicode.html"
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>SDL_EnableUNICODE</A
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> -- Enable UNICODE translation</DT
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><DT
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><A
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HREF="sdlenablekeyrepeat.html"
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>SDL_EnableKeyRepeat</A
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> -- Set keyboard repeat rate.</DT
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><DT
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><A
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HREF="sdlgetmousestate.html"
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>SDL_GetMouseState</A
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> -- Retrieve the current state of the mouse</DT
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><DT
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><A
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HREF="sdlgetrelativemousestate.html"
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>SDL_GetRelativeMouseState</A
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> -- Retrieve the current state of the mouse</DT
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><DT
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><A
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HREF="sdlgetappstate.html"
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>SDL_GetAppState</A
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> -- Get the state of the application</DT
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><DT
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><A
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HREF="sdljoystickeventstate.html"
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>SDL_JoystickEventState</A
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> -- Enable/disable joystick event polling</DT
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></DL
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></DIV
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><DIV
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CLASS="INFORMALTABLE"
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><A
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NAME="AEN5312"
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></A
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><P
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></P
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><TABLE
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BORDER="0"
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CLASS="CALSTABLE"
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><TBODY
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlpumpevents.html"
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>SDL_PumpEvents</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Pumps the event loop, gathering events from the input devices</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlpeepevents.html"
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>SDL_PeepEvents</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Checks the event queue for messages and optionally returns them</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlpollevent.html"
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>SDL_PollEvent</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Polls for currently pending events</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlwaitevent.html"
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>SDL_WaitEvent</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Waits indefinitely for the next available event</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlpushevent.html"
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>SDL_PushEvent</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Pushes an event onto the event queue</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlseteventfilter.html"
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>SDL_SetEventFilter</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Sets up a filter to process all events</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdleventstate.html"
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>SDL_EventState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Allows you to set the state of processing certain events</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlgetkeystate.html"
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>SDL_GetKeyState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Get a snapshot of the current keyboard state</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlgetmodstate.html"
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>SDL_GetModState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Get the state of modifier keys</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlsetmodstate.html"
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>SDL_SetModState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Set the state of modifier keys</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlgetkeyname.html"
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>SDL_GetKeyName</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Get the name of an SDL virtual keysym</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlenableunicode.html"
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>SDL_EnableUNICODE</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Enable UNICODE translation</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlenablekeyrepeat.html"
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>SDL_EnableKeyRepeat</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Set keyboard repeat rate</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlgetmousestate.html"
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>SDL_GetMouseState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Retrieve the current state of the mouse</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlgetrelativemousestate.html"
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>SDL_GetRelativeMouseState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Retrieve the current state of the mouse</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlgetappstate.html"
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>SDL_GetAppState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Get the state of the application</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdljoystickeventstate.html"
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>SDL_JoystickEventState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Enable/disable joystick event polling</TD
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></TR
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></TBODY
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></TABLE
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><P
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></P
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></DIV
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></DIV
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><DIV
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CLASS="NAVFOOTER"
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><HR
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ALIGN="LEFT"
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WIDTH="100%"><TABLE
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SUMMARY="Footer navigation table"
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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><A
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HREF="sdlkey.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="index.html"
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ACCESSKEY="H"
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>Home</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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><A
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HREF="sdlpumpevents.html"
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ACCESSKEY="N"
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>Next</A
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></TD
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></TR
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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>SDLKey</TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="event.html"
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ACCESSKEY="U"
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>Up</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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>SDL_PumpEvents</TD
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></TR
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></TABLE
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></DIV
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></BODY
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></HTML
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>
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Reference in New Issue
Block a user