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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
247
Externals/SDL/docs/html/sdlglgetattribute.html
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247
Externals/SDL/docs/html/sdlglgetattribute.html
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<HTML
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><HEAD
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><TITLE
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>SDL_GL_GetAttribute</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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"><LINK
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REL="HOME"
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TITLE="SDL Library Documentation"
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HREF="index.html"><LINK
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REL="UP"
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TITLE="Video"
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HREF="video.html"><LINK
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REL="PREVIOUS"
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TITLE="SDL_GL_GetProcAddress"
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HREF="sdlglgetprocaddress.html"><LINK
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REL="NEXT"
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TITLE="SDL_GL_SetAttribute"
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HREF="sdlglsetattribute.html"></HEAD
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><BODY
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CLASS="REFENTRY"
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BGCOLOR="#FFF8DC"
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TEXT="#000000"
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LINK="#0000ee"
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VLINK="#551a8b"
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ALINK="#ff0000"
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><DIV
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CLASS="NAVHEADER"
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><TABLE
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SUMMARY="Header navigation table"
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TH
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COLSPAN="3"
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ALIGN="center"
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>SDL Library Documentation</TH
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></TR
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><TR
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><TD
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WIDTH="10%"
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ALIGN="left"
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VALIGN="bottom"
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><A
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HREF="sdlglgetprocaddress.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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WIDTH="80%"
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ALIGN="center"
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VALIGN="bottom"
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></TD
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><TD
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WIDTH="10%"
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ALIGN="right"
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VALIGN="bottom"
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><A
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HREF="sdlglsetattribute.html"
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ACCESSKEY="N"
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>Next</A
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></TD
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></TR
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></TABLE
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><HR
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><H1
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><A
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NAME="SDLGLGETATTRIBUTE"
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></A
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>SDL_GL_GetAttribute</H1
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><DIV
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CLASS="REFNAMEDIV"
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><A
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NAME="AEN2708"
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></A
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><H2
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>Name</H2
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>SDL_GL_GetAttribute -- Get the value of a special SDL/OpenGL attribute</DIV
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><DIV
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CLASS="REFSYNOPSISDIV"
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><A
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NAME="AEN2711"
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></A
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><H2
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>Synopsis</H2
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><DIV
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CLASS="FUNCSYNOPSIS"
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><A
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NAME="AEN2712"
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></A
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><P
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></P
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><PRE
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CLASS="FUNCSYNOPSISINFO"
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>#include "SDL.h"</PRE
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><P
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><CODE
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><CODE
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CLASS="FUNCDEF"
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>int <B
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CLASS="FSFUNC"
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>SDL_GL_GetAttribute</B
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></CODE
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>(SDLGLattr attr, int *value);</CODE
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></P
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><P
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></P
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></DIV
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN2718"
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></A
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><H2
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>Description</H2
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><P
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>Places the value of the SDL/OpenGL <A
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HREF="sdlglattr.html"
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>attribute</A
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> <TT
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CLASS="PARAMETER"
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><I
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>attr</I
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></TT
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> into <TT
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CLASS="PARAMETER"
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><I
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>value</I
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></TT
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>. This is useful after a call to <A
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HREF="sdlsetvideomode.html"
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><TT
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CLASS="FUNCTION"
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>SDL_SetVideoMode</TT
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></A
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> to check whether your attributes have been <A
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HREF="sdlglsetattribute.html"
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>set</A
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> as you expected.</P
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN2727"
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></A
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><H2
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>Return Value</H2
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><P
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>Returns <SPAN
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CLASS="RETURNVALUE"
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>0</SPAN
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> on success, or <SPAN
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CLASS="RETURNVALUE"
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>-1</SPAN
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> on an error.</P
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN2732"
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></A
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><H2
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>See Also</H2
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><P
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><A
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HREF="sdlglsetattribute.html"
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><TT
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CLASS="FUNCTION"
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>SDL_GL_SetAttribute</TT
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></A
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>,
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<A
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HREF="sdlglattr.html"
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>GL Attributes</A
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></P
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></DIV
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><DIV
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CLASS="NAVFOOTER"
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><HR
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ALIGN="LEFT"
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WIDTH="100%"><TABLE
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SUMMARY="Footer navigation table"
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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><A
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HREF="sdlglgetprocaddress.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="index.html"
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ACCESSKEY="H"
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>Home</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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><A
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HREF="sdlglsetattribute.html"
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ACCESSKEY="N"
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>Next</A
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></TD
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></TR
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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>SDL_GL_GetProcAddress</TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="video.html"
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ACCESSKEY="U"
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>Up</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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>SDL_GL_SetAttribute</TD
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></TR
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></TABLE
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></DIV
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></BODY
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></HTML
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>
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