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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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38
Externals/SDL/docs/man3/SDL_ActiveEvent.3
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Externals/SDL/docs/man3/SDL_ActiveEvent.3
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.TH "SDL_ActiveEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_ActiveEvent \- Application visibility event structure
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.SH "STRUCTURE DEFINITION"
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.PP
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.nf
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\f(CWtypedef struct{
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Uint8 type;
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Uint8 gain;
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Uint8 state;
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} SDL_ActiveEvent;\fR
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.fi
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.PP
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.SH "STRUCTURE DATA"
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.TP 20
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\fBtype\fR
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\fBSDL_ACTIVEEVENT\&.\fP
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.TP 20
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\fBgain\fR
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0 if the event is a loss or 1 if it is a gain\&.
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.TP 20
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\fBstate\fR
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\fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&.
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.SH "DESCRIPTION"
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.PP
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\fBSDL_ActiveEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_ACTIVEEVENT\fP is reported\&.
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.PP
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When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&.
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.PP
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.RS
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\fBNote:
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.PP
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This event does not occur when an application window is first created\&.
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.RE
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetAppState\fP\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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