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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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47
Externals/SDL/docs/man3/SDL_GLattr.3
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Externals/SDL/docs/man3/SDL_GLattr.3
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.TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_GLattr \- SDL GL Attributes
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.SH "ATTRIBUTES"
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.TP 20
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\fBSDL_GL_RED_SIZE\fP
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Size of the framebuffer red component, in bits
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.TP 20
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\fBSDL_GL_GREEN_SIZE\fP
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Size of the framebuffer green component, in bits
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.TP 20
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\fBSDL_GL_BLUE_SIZE\fP
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Size of the framebuffer blue component, in bits
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.TP 20
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\fBSDL_GL_ALPHA_SIZE\fP
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Size of the framebuffer alpha component, in bits
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.TP 20
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\fBSDL_GL_DOUBLEBUFFER\fP
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0 or 1, enable or disable double buffering
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.TP 20
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\fBSDL_GL_BUFFER_SIZE\fP
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Size of the framebuffer, in bits
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.TP 20
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\fBSDL_GL_DEPTH_SIZE\fP
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Size of the depth buffer, in bits
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.TP 20
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\fBSDL_GL_STENCIL_SIZE\fP
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Size of the stencil buffer, in bits
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.TP 20
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\fBSDL_GL_ACCUM_RED_SIZE\fP
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Size of the accumulation buffer red component, in bits
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.TP 20
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\fBSDL_GL_ACCUM_GREEN_SIZE\fP
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Size of the accumulation buffer green component, in bits
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.TP 20
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\fBSDL_GL_ACCUM_BLUE_SIZE\fP
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Size of the accumulation buffer blue component, in bits
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.TP 20
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\fBSDL_GL_ACCUM_ALPHA_SIZE\fP
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Size of the accumulation buffer alpha component, in bits
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.SH "DESCRIPTION"
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.PP
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While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01
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