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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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30
Externals/SDL/docs/man3/SDL_GetKeyState.3
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Externals/SDL/docs/man3/SDL_GetKeyState.3
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.TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_GetKeyState \- Get a snapshot of the current keyboard state
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR);
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.SH "DESCRIPTION"
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.PP
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Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&.
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.PP
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.RS
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\fBNote:
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.PP
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Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&.
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.RE
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.SH "EXAMPLE"
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.PP
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.PP
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.nf
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\f(CWUint8 *keystate = SDL_GetKeyState(NULL);
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if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&.
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");\fR
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.fi
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.PP
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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