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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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15
Externals/SDL/docs/man3/SDL_GetVideoSurface.3
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Externals/SDL/docs/man3/SDL_GetVideoSurface.3
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.TH "SDL_GetVideoSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_GetVideoSurface \- returns a pointer to the current display surface
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBSDL_Surface *\fBSDL_GetVideoSurface\fP\fR(\fBvoid\fR);
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.SH "DESCRIPTION"
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.PP
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This function returns a pointer to the current display surface\&. If SDL is doing format conversion on the display surface, this function returns the publicly visible surface, not the real video surface\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_Surface\fR\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01
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