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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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Externals/SDL/docs/man3/SDL_JoystickEventState.3
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Externals/SDL/docs/man3/SDL_JoystickEventState.3
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.TH "SDL_JoystickEventState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_JoystickEventState \- Enable/disable joystick event polling
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBint \fBSDL_JoystickEventState\fP\fR(\fBint state\fR);
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.SH "DESCRIPTION"
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.PP
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This function is used to enable or disable joystick event processing\&. With joystick event processing disabled you will have to update joystick states with \fI\fBSDL_JoystickUpdate\fP\fR and read the joystick information manually\&. \fBstate\fR is either \fBSDL_QUERY\fP, \fBSDL_ENABLE\fP or \fBSDL_IGNORE\fP\&.
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.PP
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.RS
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\fBNote:
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.PP
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Joystick event handling is prefered
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.RE
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.SH "RETURN VALUE"
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.PP
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If \fBstate\fR is \fBSDL_QUERY\fP then the current state is returned, otherwise the new processing \fBstate\fR is returned\&.
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.SH "SEE ALSO"
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.PP
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\fISDL Joystick Functions\fR, \fI\fBSDL_JoystickUpdate\fP\fR, \fI\fBSDL_JoyAxisEvent\fR\fR, \fI\fBSDL_JoyBallEvent\fR\fR, \fI\fBSDL_JoyButtonEvent\fR\fR, \fI\fBSDL_JoyHatEvent\fR\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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