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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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36
Externals/SDL/docs/man3/SDL_MouseButtonEvent.3
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Externals/SDL/docs/man3/SDL_MouseButtonEvent.3
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.TH "SDL_MouseButtonEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_MouseButtonEvent \- Mouse button event structure
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.SH "STRUCTURE DEFINITION"
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.PP
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.nf
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\f(CWtypedef struct{
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Uint8 type;
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Uint8 button;
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Uint8 state;
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Uint16 x, y;
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} SDL_MouseButtonEvent;\fR
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.fi
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.PP
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.SH "STRUCTURE DATA"
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.TP 20
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\fBtype\fR
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\fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP
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.TP 20
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\fBbutton\fR
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The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)
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.TP 20
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\fBstate\fR
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\fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP
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.TP 20
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\fBx\fR, \fBy\fR
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The X/Y coordinates of the mouse at press/release time
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.SH "DESCRIPTION"
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.PP
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\fBSDL_MouseButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP is reported\&.
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.PP
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When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into \fBbutton\fR, the position of the mouse when this event occured is stored in the \fBx\fR and the \fBy\fR fields\&. Like \fI\fBSDL_KeyboardEvent\fR\fR, information on whether the event was a press or a release event is stored in both the \fBtype\fR and \fBstate\fR fields, but this should be obvious\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseMotionEvent\fR\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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