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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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27
Externals/SDL/docs/man3/SDL_PushEvent.3
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Externals/SDL/docs/man3/SDL_PushEvent.3
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.TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_PushEvent \- Pushes an event onto the event queue
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR);
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.SH "DESCRIPTION"
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.PP
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The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&.
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.PP
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.RS
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\fBNote:
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.PP
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Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&.
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.RE
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.SH "RETURN VALUE"
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.PP
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Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&.
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.SH "EXAMPLES"
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.PP
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See \fI\fBSDL_Event\fR\fR\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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