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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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26
Externals/SDL/docs/man3/SDL_Rect.3
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Externals/SDL/docs/man3/SDL_Rect.3
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.TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_Rect \- Defines a rectangular area
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.SH "STRUCTURE DEFINITION"
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.PP
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.nf
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\f(CWtypedef struct{
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Sint16 x, y;
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Uint16 w, h;
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} SDL_Rect;\fR
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.fi
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.PP
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.SH "STRUCTURE DATA"
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.TP 20
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\fBx, y\fR
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Position of the upper-left corner of the rectangle
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.TP 20
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\fBw, h\fR
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The width and height of the rectangle
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.SH "DESCRIPTION"
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.PP
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A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01
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