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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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28
Externals/SDL/docs/man3/SDL_ResizeEvent.3
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Externals/SDL/docs/man3/SDL_ResizeEvent.3
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.TH "SDL_ResizeEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_ResizeEvent \- Window resize event structure
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.SH "STRUCTURE DEFINITION"
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.PP
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.nf
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\f(CWtypedef struct{
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Uint8 type;
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int w, h;
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} SDL_ResizeEvent;\fR
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.fi
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.PP
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.SH "STRUCTURE DATA"
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.TP 20
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\fBtype\fR
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\fBSDL_VIDEORESIZE\fP
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.TP 20
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\fBw\fR, \fBh\fR
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New width and height of the window
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.SH "DESCRIPTION"
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.PP
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\fBSDL_ResizeEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_VIDEORESIZE\fP is reported\&.
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.PP
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When \fBSDL_RESIZABLE\fP is passed as a \fBflag\fR to \fI\fBSDL_SetVideoMode\fP\fR the user is allowed to resize the applications window\&. When the window is resized an \fBSDL_VIDEORESIZE\fP is report, with the new window width and height values stored in \fBw\fR and \fBh\fR, respectively\&. When an \fBSDL_VIDEORESIZE\fP is received the window should be resized to the new dimensions using \fI\fBSDL_SetVideoMode\fP\fR\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetVideoMode\fP\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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