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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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59
Externals/SDL/docs/man3/SDL_SetPalette.3
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Externals/SDL/docs/man3/SDL_SetPalette.3
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.TH "SDL_SetPalette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_SetPalette \- Sets the colors in the palette of an 8-bit surface\&.
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBint \fBSDL_SetPalette\fP\fR(\fBSDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors\fR);
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.SH "DESCRIPTION"
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.PP
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Sets a portion of the palette for the given 8-bit surface\&.
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.PP
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Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&.
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.PP
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This function can modify either the logical or physical palette by specifing \fBSDL_LOGPAL\fP or \fBSDL_PHYSPAL\fPthe in the \fBflags\fR parameter\&.
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.PP
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When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetPalette\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&.
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.PP
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The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3=16777216 colors\&.
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.SH "RETURN VALUE"
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.PP
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If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetPalette\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&.
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.SH "EXAMPLE"
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.PP
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.nf
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\f(CW /* Create a display surface with a grayscale palette */
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SDL_Surface *screen;
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SDL_Color colors[256];
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int i;
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\&.
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\&.
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\&.
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/* Fill colors with color information */
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for(i=0;i<256;i++){
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colors[i]\&.r=i;
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colors[i]\&.g=i;
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colors[i]\&.b=i;
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}
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/* Create display */
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screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
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if(!screen){
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printf("Couldn\&'t set video mode: %s
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", SDL_GetError());
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exit(-1);
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}
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/* Set palette */
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SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
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\&.
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\&.
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\&.
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\&.\fR
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.fi
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.PP
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.SH "SEE ALSO"
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.PP
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\fISDL_SetColors\fR, \fISDL_SetVideoMode\fR, \fISDL_Surface\fR, \fISDL_Color\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01
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