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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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Externals/SDL/docs/man3/SDL_SysWMEvent.3
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Externals/SDL/docs/man3/SDL_SysWMEvent.3
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.TH "SDL_SysWMEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_SysWMEvent \- Platform-dependent window manager event\&.
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.SH "DESCRIPTION"
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.PP
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The system window manager event contains a pointer to system-specific information about unknown window manager events\&. If you enable this event using \fI\fBSDL_EventState()\fP\fR, it will be generated whenever unhandled events are received from the window manager\&. This can be used, for example, to implement cut-and-paste in your application\&.
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.PP
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.nf
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\f(CWtypedef struct {
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Uint8 type; /* Always SDL_SysWM */
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} SDL_SysWMEvent;\fR
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.fi
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.PP
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If you want to obtain system-specific information about the window manager, you can fill the version member of a \fBSDL_SysWMinfo\fR structure (details can be found in \fBSDL_syswm\&.h\fP, which must be included) using the \fBSDL_VERSION()\fP macro found in \fBSDL_version\&.h\fP, and pass it to the function:
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.PP
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.sp
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\fBint \fBSDL_GetWMInfo\fP\fR(\fBSDL_SysWMinfo *info\fR);
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_EventState\fP\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00
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