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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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Externals/SDL/include/SDL_syswm.h
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Externals/SDL/include/SDL_syswm.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/** @file SDL_syswm.h
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* Include file for SDL custom system window manager hooks
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*/
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#ifndef _SDL_syswm_h
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#define _SDL_syswm_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_version.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** @file SDL_syswm.h
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* Your application has access to a special type of event 'SDL_SYSWMEVENT',
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* which contains window-manager specific information and arrives whenever
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* an unhandled window event occurs. This event is ignored by default, but
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* you can enable it with SDL_EventState()
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*/
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#ifdef SDL_PROTOTYPES_ONLY
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struct SDL_SysWMinfo;
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typedef struct SDL_SysWMinfo SDL_SysWMinfo;
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#else
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/* This is the structure for custom window manager events */
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#if defined(SDL_VIDEO_DRIVER_X11)
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#if defined(__APPLE__) && defined(__MACH__)
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/* conflicts with Quickdraw.h */
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#define Cursor X11Cursor
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#endif
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#if defined(__APPLE__) && defined(__MACH__)
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/* matches the re-define above */
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#undef Cursor
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#endif
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/** These are the various supported subsystems under UNIX */
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typedef enum {
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SDL_SYSWM_X11
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} SDL_SYSWM_TYPE;
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/** The UNIX custom event structure */
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struct SDL_SysWMmsg {
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SDL_version version;
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SDL_SYSWM_TYPE subsystem;
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union {
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XEvent xevent;
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} event;
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};
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/** The UNIX custom window manager information structure.
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* When this structure is returned, it holds information about which
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* low level system it is using, and will be one of SDL_SYSWM_TYPE.
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*/
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typedef struct SDL_SysWMinfo {
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SDL_version version;
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SDL_SYSWM_TYPE subsystem;
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union {
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struct {
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Display *display; /**< The X11 display */
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Window window; /**< The X11 display window */
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/** These locking functions should be called around
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* any X11 functions using the display variable,
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* but not the gfxdisplay variable.
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* They lock the event thread, so should not be
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* called around event functions or from event filters.
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*/
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/*@{*/
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void (*lock_func)(void);
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void (*unlock_func)(void);
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/*@}*/
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/** @name Introduced in SDL 1.0.2 */
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/*@{*/
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Window fswindow; /**< The X11 fullscreen window */
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Window wmwindow; /**< The X11 managed input window */
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/*@}*/
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/** @name Introduced in SDL 1.2.12 */
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/*@{*/
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Display *gfxdisplay; /**< The X11 display to which rendering is done */
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/*@}*/
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} x11;
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} info;
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} SDL_SysWMinfo;
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#elif defined(SDL_VIDEO_DRIVER_NANOX)
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#include <microwin/nano-X.h>
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/** The generic custom event structure */
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struct SDL_SysWMmsg {
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SDL_version version;
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int data;
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};
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/** The windows custom window manager information structure */
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typedef struct SDL_SysWMinfo {
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SDL_version version ;
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GR_WINDOW_ID window ; /* The display window */
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} SDL_SysWMinfo;
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#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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/** The windows custom event structure */
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struct SDL_SysWMmsg {
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SDL_version version;
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HWND hwnd; /**< The window for the message */
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UINT msg; /**< The type of message */
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WPARAM wParam; /**< WORD message parameter */
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LPARAM lParam; /**< LONG message parameter */
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};
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/** The windows custom window manager information structure */
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typedef struct SDL_SysWMinfo {
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SDL_version version;
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HWND window; /**< The Win32 display window */
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HGLRC hglrc; /**< The OpenGL context, if any */
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} SDL_SysWMinfo;
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#elif defined(SDL_VIDEO_DRIVER_RISCOS)
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/** RISC OS custom event structure */
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struct SDL_SysWMmsg {
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SDL_version version;
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int eventCode; /**< The window for the message */
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int pollBlock[64];
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};
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/** The RISC OS custom window manager information structure */
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typedef struct SDL_SysWMinfo {
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SDL_version version;
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int wimpVersion; /**< Wimp version running under */
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int taskHandle; /**< The RISC OS task handle */
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int window; /**< The RISC OS display window */
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} SDL_SysWMinfo;
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#elif defined(SDL_VIDEO_DRIVER_PHOTON)
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#include <sys/neutrino.h>
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#include <Ph.h>
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/** The QNX custom event structure */
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struct SDL_SysWMmsg {
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SDL_version version;
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int data;
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};
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/** The QNX custom window manager information structure */
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typedef struct SDL_SysWMinfo {
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SDL_version version;
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int data;
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} SDL_SysWMinfo;
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#else
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/** The generic custom event structure */
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struct SDL_SysWMmsg {
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SDL_version version;
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int data;
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};
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/** The generic custom window manager information structure */
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typedef struct SDL_SysWMinfo {
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SDL_version version;
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int data;
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} SDL_SysWMinfo;
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#endif /* video driver type */
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#endif /* SDL_PROTOTYPES_ONLY */
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/* Function prototypes */
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/**
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* This function gives you custom hooks into the window manager information.
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* It fills the structure pointed to by 'info' with custom information and
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* returns 1 if the function is implemented. If it's not implemented, or
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* the version member of the 'info' structure is invalid, it returns 0.
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*
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* You typically use this function like this:
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* @code
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* SDL_SysWMInfo info;
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* SDL_VERSION(&info.version);
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* if ( SDL_GetWMInfo(&info) ) { ... }
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* @endcode
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*/
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extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_syswm_h */
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