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Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
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Externals/SDL/include/SDL_version.h
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91
Externals/SDL/include/SDL_version.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/** @file SDL_version.h
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* This header defines the current SDL version
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*/
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#ifndef _SDL_version_h
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#define _SDL_version_h
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** @name Version Number
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* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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*/
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/*@{*/
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#define SDL_MAJOR_VERSION 1
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#define SDL_MINOR_VERSION 2
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#define SDL_PATCHLEVEL 14
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/*@}*/
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typedef struct SDL_version {
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Uint8 major;
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Uint8 minor;
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Uint8 patch;
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} SDL_version;
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/**
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* This macro can be used to fill a version structure with the compile-time
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* version of the SDL library.
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*/
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#define SDL_VERSION(X) \
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{ \
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(X)->major = SDL_MAJOR_VERSION; \
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(X)->minor = SDL_MINOR_VERSION; \
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(X)->patch = SDL_PATCHLEVEL; \
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}
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/** This macro turns the version numbers into a numeric value:
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* (1,2,3) -> (1203)
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* This assumes that there will never be more than 100 patchlevels
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*/
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#define SDL_VERSIONNUM(X, Y, Z) \
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((X)*1000 + (Y)*100 + (Z))
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/** This is the version number macro for the current SDL version */
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#define SDL_COMPILEDVERSION \
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SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
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/** This macro will evaluate to true if compiled with SDL at least X.Y.Z */
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#define SDL_VERSION_ATLEAST(X, Y, Z) \
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(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
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/** This function gets the version of the dynamically linked SDL library.
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* it should NOT be used to fill a version structure, instead you should
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* use the SDL_Version() macro.
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*/
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extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_version_h */
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