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Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4828 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -48,6 +48,13 @@ enum MultisampleMode {
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MULTISAMPLE_CSAA_16XQ,
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};
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enum AspectMode {
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ASPECT_AUTO = 0,
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ASPECT_FORCE_16_9 = 1,
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ASPECT_FORCE_4_3 = 2,
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ASPECT_STRETCH = 3,
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};
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class IniFile;
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// NEVER inherit from this class.
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@ -71,7 +78,8 @@ struct VideoConfig
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bool bNativeResolution, b2xResolution, bRunning; // Should possibly be augmented with 2x, 4x native.
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bool bWidescreenHack;
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bool bKeepAR43, bKeepAR169, bCrop; // Aspect ratio controls.
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int iAspectRatio;
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bool bCrop; // Aspect ratio controls.
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bool bUseXFB;
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bool bAutoScale; // Removes annoying borders without using XFB. Doesn't always work perfectly.
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