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Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4828 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -7,7 +7,6 @@
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#define IDD_SETTINGS 103
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#define IDD_ENHANCEMENTS 104
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#define IDD_ADVANCED 105
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#define IDC_ADAPTER 1001
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#define IDC_ANTIALIASMODE 1002
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#define IDC_RESOLUTION 1003
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@ -21,13 +20,13 @@
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#define IDC_SAFE_TEXTURE_CACHE 1011
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#define IDC_EFB_ACCESS_ENABLE 1012
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#define IDC_WIREFRAME 1013
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#define IDC_DISABLEFOG 1014
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#define IDC_OVERLAYFPS 1015
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#define IDC_DISABLEFOG 1014
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#define IDC_OVERLAYFPS 1015
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#define IDC_OVERLAYSTATS 1016
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#define IDC_OVERLAYPROJSTATS 1017
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#define IDC_ENABLEEFBCOPY 1018
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#define IDC_EFBTORAM 1019
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#define IDC_EFBTOTEX 1020
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#define IDC_ENABLEEFBCOPY 1018
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#define IDC_EFBTORAM 1019
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#define IDC_EFBTOTEX 1020
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#define IDC_TEXDUMP 1021
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#define IDC_DUMPFRAMES 1022
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#define IDC_SHOWSHADERERRORS 1023
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@ -35,16 +34,16 @@
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#define IDC_TEXFMT_CENTER 1025
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#define IDC_FORCEFILTERING 1026
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#define IDC_FORCEANISOTROPY 1027
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#define IDC_LOADHIRESTEXTURE 1028
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#define IDC_EFBSCALEDCOPY 1029
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#define IDC_LOADHIRESTEXTURE 1028
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#define IDC_EFBSCALEDCOPY 1029
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#define IDC_COMBO2 1040
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#define IDC_ASPECTRATIO 1040
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#define IDC_CHECK1 1100
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#define IDC_LIST1 1101
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#define IDC_DEBUGSTEP 1102
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#define IDC_REGISTERS 1103
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#define IDC_ENABLEDEBUGGING 1104
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#define IDC_REGISTERSELECT 1105
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#define IDC_STATIC -1
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// Next default values for new objects
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@ -53,7 +52,7 @@
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 106
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1039
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#define _APS_NEXT_CONTROL_VALUE 1041
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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