VideoCommon: move cached texture asset to 'CustomAsset' common code

This commit is contained in:
iwubcode
2023-06-20 18:59:55 -05:00
parent 5ad2d86cc7
commit 2dc24a9148
3 changed files with 18 additions and 9 deletions

View File

@ -22,6 +22,7 @@
#include "Common/MathUtil.h"
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/Assets/CustomAsset.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/TextureDecoder.h"
@ -115,12 +116,6 @@ struct fmt::formatter<EFBCopyParams>
}
};
struct CachedTextureAsset
{
std::shared_ptr<VideoCommon::GameTextureAsset> m_asset;
std::optional<std::filesystem::file_time_type> m_last_write_time;
};
struct TCacheEntry
{
// common members
@ -172,7 +167,7 @@ struct TCacheEntry
std::string texture_info_name = "";
CachedTextureAsset linked_asset;
VideoCommon::CachedAsset<VideoCommon::GameTextureAsset> linked_asset;
explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex,
std::unique_ptr<AbstractFramebuffer> fb);