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VideoCommon: move cached texture asset to 'CustomAsset' common code
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@ -22,6 +22,7 @@
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#include "Common/MathUtil.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/Assets/CustomAsset.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/TextureDecoder.h"
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@ -115,12 +116,6 @@ struct fmt::formatter<EFBCopyParams>
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}
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};
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struct CachedTextureAsset
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{
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std::shared_ptr<VideoCommon::GameTextureAsset> m_asset;
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std::optional<std::filesystem::file_time_type> m_last_write_time;
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};
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struct TCacheEntry
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{
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// common members
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@ -172,7 +167,7 @@ struct TCacheEntry
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std::string texture_info_name = "";
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CachedTextureAsset linked_asset;
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VideoCommon::CachedAsset<VideoCommon::GameTextureAsset> linked_asset;
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explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex,
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std::unique_ptr<AbstractFramebuffer> fb);
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