Merge pull request #4000 from JosJuice/movie-netplay-global

Movie: Don't access g_netplay_initial_gctime directly
This commit is contained in:
Pierre Bourdon
2016-07-11 17:09:04 +02:00
committed by GitHub
2 changed files with 4 additions and 3 deletions

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@ -1223,6 +1223,8 @@ bool WiimoteEmu::Wiimote::NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size)
// called from ---CPU--- thread
// so all players' games get the same time
//
// also called from ---GUI--- thread when starting input recording
u64 CEXIIPL::NetPlay_GetGCTime()
{
std::lock_guard<std::mutex> lk(crit_netplay_client);