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D3D: Moved render state cache into separate source files.
Refactored StateCache::Get() to early out for narrower indentation. Added comments to clarify ownership of objects returned by StateCache::Get().
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@ -50,6 +50,7 @@
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<ClCompile Include="PointGeometryShader.cpp" />
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<ClCompile Include="PSTextureEncoder.cpp" />
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<ClCompile Include="Render.cpp" />
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<ClCompile Include="StateCache.cpp" />
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<ClCompile Include="Television.cpp" />
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<ClCompile Include="TextureCache.cpp" />
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<ClCompile Include="VertexManager.cpp" />
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@ -72,6 +73,7 @@
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<ClInclude Include="PointGeometryShader.h" />
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<ClInclude Include="PSTextureEncoder.h" />
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<ClInclude Include="Render.h" />
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<ClInclude Include="StateCache.h" />
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<ClInclude Include="Television.h" />
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<ClInclude Include="TextureCache.h" />
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<ClInclude Include="TextureEncoder.h" />
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@ -91,4 +93,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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