D3D: Moved render state cache into separate source files.

Refactored  StateCache::Get() to early out for narrower indentation.
Added comments to clarify ownership of objects returned by  StateCache::Get().
This commit is contained in:
Yuriy O'Donnell
2014-06-09 00:36:26 +02:00
parent f434bd7d3f
commit 2e4667caaa
6 changed files with 381 additions and 341 deletions

View File

@ -413,6 +413,13 @@ union RAS1_IREF
union TexMode0
{
enum TextureFilter : u32
{
TEXF_NONE = 0,
TEXF_POINT = 1,
TEXF_LINEAR = 2
};
struct
{
u32 wrap_s : 2;