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D3D: Moved render state cache into separate source files.
Refactored StateCache::Get() to early out for narrower indentation. Added comments to clarify ownership of objects returned by StateCache::Get().
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@ -413,6 +413,13 @@ union RAS1_IREF
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union TexMode0
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{
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enum TextureFilter : u32
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{
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TEXF_NONE = 0,
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TEXF_POINT = 1,
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TEXF_LINEAR = 2
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};
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struct
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{
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u32 wrap_s : 2;
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